Ahoy !

Nov 18, 2013, 1:58 am
#1
Joined: Nov 29, 2009
Posts: 61
Been out for a while. Just your avarage nobody IVAN forum stalker anyway.
Is it possible to keep a link with the latest build of the currently driven ivan work ? Since you guys got your hands on the source code?

Those 2 neat fixes might be welcomed, the spawn rate and the unarmed combat.
Also, which file should i download and use ? the CVS or the standard .50 IVAN ?

Looking forward for this development.
Thinking of actually donating also. - Big words thou. Nice for a thought anyway.
Nov 18, 2013, 3:00 am
#2
Joined: Dec 11, 2008
Posts: 1,770
RustKnight wrote
Those 2 neat fixes might be welcomed, the spawn rate and the unarmed combat.
Also, which file should i download and use ? the CVS or the standard .50 IVAN ?

Spawn rate of Valdemar and Unarmed Combat can be fixed rather easily via script editing.
For the Valdemar, find these lines in item.dat under "potion":
SecondaryMaterialConfig = { 11, WATER, HEALING_LIQUID, OMMEL_URINE, POISON_LIQUID, VALDEMAR, ANTIDOTE_LIQUID, VODKA, TROLL_BLOOD, OMMEL_SWEAT, OMMEL_TEARS, SULPHURIC_ACID; }
  MaterialConfigChances = { 11, 75, 50, 5, 50, 10000, 10, 5, 25, 5, 5, 25; }
And change that "10000" to something more sensible. I'm not sure what the spawn rate was intended to be but seeing as it behaves almost identically to vodka you might as well set it to 5 just like vodka is.

As for the huge unarmed combat skill, find this line under "humanoid" in the char.dat file:
  KnownCWeaponSkills == UNARMED;
  CWeaponSkillHits == 19000;
Delete both of those.

And there you go - CVS without its inherent bugs.
You should probably download and use CVS as it has new things without huge differences like LIVAN and other variants have. For one, it has gas grenades which are always fun.
In the dwarf fortress sense of the word...
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Nov 18, 2013, 5:55 am
#3
Joined: Nov 29, 2009
Posts: 61
Thank you 4zb4.
So how were things around here? been k.o. for like 5 years - man the memories of those times. When i was 5 years younger. Ahhh the youth.

So, will Ivan see a development start?
Come to think of it now - as i feel the game, it does look pretty much complete.
I wonder whats on the to do list of the developers (current ones i mean).

Also, i still am a bit intrigued by how the other roguelike community do not make not even a faint reference to IVAN. I mean this looks like the most enjoyable roguelike out there. Very well balanced, and the features - man... huge.
How hard was it to get the .50 last source build of IVAN ? i've heard it wasn't just publicly posted. And what has become of those who developed it? Tried other projects or just sank off?

Anyway i love this community, small and couzy - nice people.
(I think at some point people from the IVAN community met up somewhere?)
Nov 18, 2013, 6:31 am
#4
Joined: Dec 11, 2008
Posts: 1,770
Things have been pretty good - if a little slow, bordering on "dead". We don't often see new "regulars" (such as myself!) but we've had a few - some of which can code which is great!

I'm not sure how much work (if any) has been done on development as of yet but we have the tools in place over here.
I'll agree the game is functionally complete - in my opinion it only needs, say, more content than code. However there's interest to implement a post-petrus quest involving saving the your child (first born daughter/son item). Other than that Erno had a huge list of ideas we could work on.

As for the questions relating to where we got the source from - I wouldn't know, I'm comparatively new here (only been around since this forum rather than the past two) so you'd have to ask one of the big fish around here.
And yeah there was an IVANCon a while back, of which there are plenty of pictures in the gallery section.

Welcome back!
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Nov 18, 2013, 7:41 am
#5
Joined: Nov 29, 2009
Posts: 61
Wow, i just watched through the gallery. Freakin amazing art work!!

And the pictures from meeting are freakin awsome, i mean unbeliveble fun !! I mean the stuff they did was just out of this world.

Are the people that were there still active on the forum?
Maybe i can make an invite here in Romania-adventure land

(I shoot with the bow also! )
Nov 18, 2013, 8:27 am
#6
Joined: Sep 22, 2008
Posts: 634
Most of the people are still active, as in you can still catch them(/us) on the forums once in a while.

I should pick up shooting a bow at some point. Shame the compound bow we had was old enough to have its string snap when pulled.
Nov 18, 2013, 1:53 pm
#7
Joined: Nov 29, 2009
Posts: 61
Joke, since you are one of the Vets around here.
Nameless is from Transylvania?
In other words since transilvania is NOT a country, but a province is he from Romania?
I've read the readme from IVANT

"Created by Nameless
(IVANT is short for IVANT Some More - think really bad Transylvanian accent )"
Nov 18, 2013, 3:17 pm
#8
Joined: Sep 22, 2008
Posts: 634
I don't really know much of Nameless, aside from the fact that he's the IVANT author. Some of the greatboards/jconserv people still around might know?
Nov 18, 2013, 8:58 pm
#9
Joined: Dec 4, 2007
Occupation: Perfect Soldier
Location: Astragius Galaxy
Interests: Fiana, Peace, Melons
Posts: 1,057
No, it's just a corny joke on his part. He was not Romanian to my knowledge.
Proudly bringing disaster and mental scarring to Attnam since '05!

"You have a rather pleasant chat about finite superarmpits with Sanae the shrine maiden."

You hear distant shuffling.

The Enner Beast tells you to COOL IT!!
Nov 18, 2013, 11:13 pm
#10
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
4zb4 wrote
Things have been pretty good - if a little slow, bordering on "dead".

"Bordering"? It's as persistently undead as those zombie torsos. Can't get rid of it!
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Nov 19, 2013, 1:25 am
#11
Joined: Nov 29, 2009
Posts: 61
Bah! Ok spoil me - how do you not die on land mines?
And i remember back in the years i played that there were these screaming monsters that brake everything thats glass and you included. How do you deal with those?

And the third one...
http://www.attnam.com/wiki/Talent
Where exactly can you see what talent or con your newly created character has?
Nov 19, 2013, 1:52 am
#12
Joined: Dec 4, 2007
Occupation: Perfect Soldier
Location: Astragius Galaxy
Interests: Fiana, Peace, Melons
Posts: 1,057
1. Fire resistance. Otherwise, anything that will keep you from dying faster by any other means.

2. Wands are a good way if you know which corridor he's down. There's only the one Enner, so you won't have to worry about it again once he's dead.

3. You can't, aside from paying attention to your stat gains.
Proudly bringing disaster and mental scarring to Attnam since '05!

"You have a rather pleasant chat about finite superarmpits with Sanae the shrine maiden."

You hear distant shuffling.

The Enner Beast tells you to COOL IT!!
Nov 19, 2013, 5:29 am
#13
Joined: Dec 11, 2008
Posts: 1,770
Also on mines, failing a cloak of fire resistance a single ring of fire resistance should at least let you barely survive a single standard landmine. If you're unlucky and no fire resistance items have spawned for you at all your next best bet would be a ring of searching, which will usually point them out for you before you step on them - so long as you have a version which pauses upon warnings!
As for big landmines you're going to need a full kit of 2 fire resistance rings and a cloak to survive with low tier armor - or you could massively enchant a cloak of fire resistance.
Your final alternative is the belt of levitation which can be gained via wish or beating the sumo in New Attnam.

As for the Enner beast (noise monster), pretty much what Somagu said. You can use scrolls of detect to find where he is by searching for Enner Beast Flesh or Octiron (he carries an octiron item) but these won't last long. ESP might work if your INT (is it INT? Or WIS?) is high enough, but it's unlikely you'll have it high enough to spot him without taking enormous shout damage.
You can also try landmines if you've brought them, although I do not recall if he can set them off with shrieking. A fun thing to do with landmines is to stack dangerous wands or bottles on top of them so that they break upon being set off, making them a lot more effective than usual.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Nov 19, 2013, 7:16 pm
#14
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
Instead of downloading CVS just use the Github repository. You can either clone it or "download as zip"
https://github.com/Attnam/ivan

this includes the valdemar and unarmed combat bug fixes and will always be the latest code and other bug fixes.
Nov 20, 2013, 1:52 am
#15
Joined: Nov 29, 2009
Posts: 61
Ah, thank you capristo!
Wait, this is the source code right? How do i run it ? I presume i need a compiler.
Nov 20, 2013, 4:34 pm
#16
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,216
Yes you will need a compiler. What operating system are you running?
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
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