Discussion about IVAN on 4.8. and 5.8.2010
Attending: Alveradok, Bored, Chaostrom, Ernomouse, JoKe, J_Kahvi and Z
----
*Player mood system;
Graphics are ready (Ernomouse has them)
various levels of panic
morale paniced <-> psycho
Berzerk mood
Animated face of the player
when high on mushroom, new face
One for every mood
Male and female chars are different
*Sex
http://www.attnam.com/topics/190/IRC_Adventures/2
*Magic system
ISP/telekinesis kind, no fireballs and other cliches
F.ex. lift a sword and use it to attack
Shouldn't be based on Mana
Telekinesis/Magic
travel through walls but no objects can be carried/worn
player leaves his body and inventory behind and turns into a ghost
should the body rot if you're away too long?
ghost items
amulet of astral projection
magical mushroom gas could result in Astral projection
something else than mana-point based system
if mana-stamina drops low, it'd cause bizarre things
the player will have to sleep
dreams
the player could gain things from dreams
affect food burning rate; Affect stats; Affect item spawning rate
finding spells only from the dreams
12 or so dream world
eaten items could enhance spells (Nethack?)
*Dig up or down
Escaping up/downwards
*A new quest
Retrieve a hammer from the catacombs
Smith gives you a key to petruses wives
Sex with one of them -> pregnancy (3 days?)
What if you're female?
Sacrifice the child and become Valpuri's champ
If groin gets scarred a lot, you might get infertile
Probably Petruses children could be sacrificed instead, as a harder guest
Magical way of restoring fertility
*Player classes
Might not be needed
*More comments to the code are needed
Someone should write a guide to code files
*There is a power chart for balancing weapons
Accuracy, power, sturdiness
Frequency of appearance is used to balance the power
Add features -> play testing
*Steppingstone material between meteorite steel adamantine
The int requirement takes a huge leap
*Every weapon class should have an artifact
More special items would be nice too (f.ex. flaming sword)
Trophy items and NPC's for people who contribute a lot to IVAN
there are plenty of examples already
*Another route to Attnam might be nice [SCRAPPED IDEA]
Not sure if it's necessary, as there already are alternate ways
*Different types of damage
Slash, point, blunt, burn
Variance between different weapons
Works diffeerently on f.ex. armour
Ranged weapons would get more reasonable to have
sling for blunt
bow for point
...
*Should full helmets dampen sound
The less dense a material is, the better sound barrier it is
*Items and limbs made of f.ex. gas
A weapon: "Fan"
Steam powered Vacuum cleaner
effective against ghosts, insects, thrown items
*Monsters could be put into items
Iron maiden
Cage traps
The problem is to make the charachter disappear
Could be handled as f.ex. traps?
*A cloud of insects (fireflies, locusts?)
The catacombs could have lots of insects
*You could have a conversation with the gods
Ighalli's god system
effects should be balanced somehow, so that better effects need better relations
bad effects
god requesting an offer for some favours
lifestyle choises could effect god relations
blood contains a lot of iron f.ex.
*Ghosts apperance could vary
Appearance saved when dying
Blue and small transparence
Ghosts that disenchant items
Ghost that eats anything in the way
Make them irritating
Invisible chars leave invis. ghosts
*Chaostroms Zombie torso riddance idea
Limit the torso animation rate to third or quarter of what it is now
When the groin is severed, the torso cannot turn into a zombie any more
*Convert all graphics to 32x32 (J_Kahvi could probably do it)
Opens possibilities to f.ex. turning into a big monster??
Would double the objects available
midget objects
wand of object enlargement
Midget tunnels and dungeons
Gulliver
Create new midget monsters from the existing 16x16 graphics
midgets handle as groups, so you'd attack all the midgets in one square
they still could move freely about
*Individual throwing accuracy for all items
*Monster ideas:
Wand using monster
Poltergeist monster
Insect cloud monstertype that you cannot attack by normal melee attack
*Moods on the dungeon ("quite like underground weather")
magical weather, tiring weather, hungering weather
*Different dungeon types
Tower dungeon
very open levels
wind
going against the wind would be taxing or slowing
illusions of f.ex. floor tiles
you should be able to escape the tower by jumping outside
if the player walks on a floor made of air then he will fall down a level, until he hits something solid
Damage based on falling distance
can't progress backwards
wind blow would affect large and unencumbered creatures more
if you jump or fly, you'd automatically get blown a certain amount with the wind
this way small creatures could find secret dungeons
tower made of balsa
if the player weighs too much, the floor breaks
For a cloack you could wear a Dwarven parachute, which radically decreases falling damage
Small alien side dungeon
Based on the frenchmen's alien mod
Astral projection dungeon
only accessible as a ghost
astral projections could carry only one item
only one revard could be brought outside, in case the side quest would be accessible only once
wizard hiding from something in an astral plane
his body is f.ex. suspended into a nearby statue
constantly exploding level as the entrance
explosions triggering every moment
ghosts could be immune to explosions
ghosts could move between levels without stairs
see digging up and down
Midget dungeon
*Too much mining would collapse the level above (Dwarf Fortress style)
generate not only the level you enter, but the ones next to it
*The catacombs should have a different algorithm than the GC and UT
*BUGS:
Shops shouldn't have locked doors without warning
when the shop is put into a room, change the locked doors next to it into unlocked ones
*Every new version needs more than the faces and the god system
A couple of tricky features, and a few easier ones
*Spreading fire which generates smoke
Smoke clouds should have a intensity modifier
In towers and towns wind should blow away the smoke and spread the fire
Insects could act as clouds that move randomly
Beehive that grows... Ogod!
bug room
makes a nice practice thing
*Side dungeons that go sideways
*Joke ideas:
Monty Python:
llamas
dead parrot
holy hand grenade
the killer rabbit
a little chance of a killer rabit spawning from adult mutant rabbits mating
witches that weigh the same as a duck
duck flesh and witch flesh
*Item ideas:
Fan (blows away insects and ghosts)
Steampowered vacuum cleaner (sucks in insects and ghosts)
Instead of steam powered, it could be basically just a captured Eddie; when it breaks, the Eddy comes out...
Wand of unlocking / locking (closes unlocked and unlocks the closed doors)
neither of these ideas were generally liked
Dwarven parachute
Rubber boots that boost electricy resistance
HUGE morningstar type weapon
weapons destroying walls? You can kick them...
Weapon tweaks
The stethoscope is a bit strong as a weapon
Gauntlets don't use unarmed skill (if they're wielded as weapons, maybe they shouldn't either)
Wielded gloves should affect unarmed skill and worn gauntlets should do extra damage
*Next version shouldn't be too hard:
No new dungeon
BUGFIX: the shop door creation bug and dissolving body parts (TTY only?)
BUGFIX: Mustard gas hostility bug
Insect clouds
Fire
Mood system
Having the bones ghosts look like the original characters
= IVAN 0.51