I hev seen this sapphire knight sword as well. I agree with Ischaldirh. The game definitely needs rebalancing with a (google?) spreadsheet, with IVAN 0.5 as baseline difficulty. I'm not such a good game theorist, and I was hoping to canvass opinion from the community about the state of LIVAN's replayability.
If we take the example of the longsword, which has
Possibility = 100;
then a Knight sword would be
Possibility = 2;
instead of 13, which is presently its scripted value. That would have the effect of reducing the occurence of that item in the game, in the way that Izzy suggests.
Furthermore, for our broken knight sword we might choose:
MainMaterialConfig = { 5, GNIESS, RUBY, SAPPHIRE, DIAMOND, FLAWLESS_DIAMOND; }
SecondaryMaterialConfig = { 5, IRON, STEEL, STEEL, MITHRIL, MITHRIL; }
MaterialConfigChances = { 5, 1000, 100, 100, 10, 1; }
instead of the existing:
MainMaterialConfig = { 4, RUBY, SAPPHIRE, DIAMOND, FLAWLESS_DIAMOND; }
SecondaryMaterialConfig = { 4, STEEL, STEEL, MITHRIL, MITHRIL; }
MaterialConfigChances = { 4, 100, 100, 10, 1; }
CLIVAN has some existing crap materials. LEAD already existed in LIVAN I think, but it (and other lousy materials) is not prevalent in the game because it has not been woven into existing scripted items. Tricky, because one must presently manipulate the script by hand. (Which means the script files basically resemble their own roguelike game).