Difference between revisions of "Mind worm"

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'''Mind worms''' are horrible [[Monsters|creatures]] with dangerous psychic powers. They come in two varieties: weaker hatchlings and more powerful boil.
 
'''Mind worms''' are horrible [[Monsters|creatures]] with dangerous psychic powers. They come in two varieties: weaker hatchlings and more powerful boil.
  
Mind worms attack from afar with psi blasts, causing 1 damage to the head and prolonged [[confusion]]. This may not seem too bad, but given how your head tends to have very little [[HP]] and that mind worms only need to sense you through their [[ESP]] to kill you even through walls, they are a priority target. However, as [[tin]] [[helmets]] block ESP, wearing one will make all mind worms a non-threat.
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Mind worms attack from afar with psi blasts, causing 1 damage to the head and prolonged [[confusion]]. This may not seem too bad, but given how your head tends to have very little [[HP]] and that mind worms only need to sense you through their [[ESP]] to kill you even through walls, they are a priority target. However, as [[tin]] or [[lead]] [[helmets]] block ESP, wearing one will make all mind worms a non-threat.
  
 
If mind worm boil gets next to an enemy, it will attempt to burrow into their skull and lay eggs. Hatchlings will later spew forth from the victim's head.
 
If mind worm boil gets next to an enemy, it will attempt to burrow into their skull and lay eggs. Hatchlings will later spew forth from the victim's head.

Latest revision as of 10:16, 5 June 2023

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


Your brain is on fire!

Mind worms are horrible creatures with dangerous psychic powers. They come in two varieties: weaker hatchlings and more powerful boil.

Mind worms attack from afar with psi blasts, causing 1 damage to the head and prolonged confusion. This may not seem too bad, but given how your head tends to have very little HP and that mind worms only need to sense you through their ESP to kill you even through walls, they are a priority target. However, as tin or lead helmets block ESP, wearing one will make all mind worms a non-threat.

If mind worm boil gets next to an enemy, it will attempt to burrow into their skull and lay eggs. Hatchlings will later spew forth from the victim's head.

You have a killer headache.

Stats and Equipment

Mind worm hatchling/boil Mindworm.png
Stats Equipment
Arm Strength 1
  • Cannot use.
Leg Strength N/A
Dexterity N/A
Agility 12
Endurance 2
Perception 5
Intelligence 20/35* Abilities
Wisdom 15 Eating, Vomiting, cannot open door, immune to stickiness, can swim
Charisma 1
Random Stats - Permanent States
Size 7 ESP
HP 1
*) Left stats are for mind worm hatchlings, right for mind worm boil.


Trivia

  • Mind worms are horrible creatures from Sid Meier's Alpha Centauri, where they are known to strike fear into armies for their ability to paralyze opponents from a distance with psi blasts, then burrow into their skull and make them suffer from delusions and nightmares until the worm finishes consuming their brain or laying ravenous larvae.
  • Two other variants of mind worm exist in Alpha Centauri:
    • Isle of the Deep is an undersea colony of aquatic mind worms.
    • Locusts of Chiron are flying mind worms.
  • Mind worm boil are meant to be colonies of smaller mind worms, rather than bigger worms as currently implemented.

History

  • Mind worms were added but unfinished in CVS, where they didn't normally spawn and their AI didn't make use of their psi blasts. They were finished and properly introduced to the game in v0.50.9.