Dexterity

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Higher Dexterity allows you to block attacks and place traps without accidentally setting them off.

Wielding light weapons trains your dexterity, as does practicing placing traps and unlocking doors / chests. Drinking Ommel Sweat also increases Dexterity and Agility

Training your Dexterity

The following actions will train your dexterity:

  • Performing a dexterity action (variable, see below)
  • Blocking an attack with one-handed item (Variable, normally 300xp, dependent on player's burden level)
    • Blocking an attack with two-handed item (as above, but doubled due to applying to both arms at once)
  • Consuming ommel sweat (+500xp * amount)
  • Consuming ommel bone (+500xp * amount)
  • Throwing an item (+75xp)
  • Attacking an enemy that dodges the blow (+50xp if unarmed, variable depending on burden level but usually +300xp otherwise)
    • Double XP for the above if using a two-handed weapon, or two one-handed weapons that were both dodged
  • Eating the holy banana of oily orpiv (+1xp * amount * 13)


The following actions will reduce your dexterity:

  • Waiting a turn (-25xp)
  • Having leprosy (-25xp per tick)
  • Resting without needing to heal (-25xp per tick)
    • This includes falling unconscious


Dexterity actions:
Dexterity actions increase dexterity experience by the number given (difficulty) multiplied by 15.

  • Opening or closing a door (10)
  • Putting an item into or removing an item from a container (10)
  • Opening or closing an iron maiden (5)
  • Reading a book or scroll (5)
    • This is described as a dexterity action by a comment in the code, stating the player has to fetch the item from his backpack first to read it
  • Wielding an item (5 to that arm)
  • Changing your equipment (5)
  • Throwing an item (5)
    • This counts in addition to the flat XP given in the above section, since DexterityAction() is also used to calculate action point consumption
  • Offering an item to a god (5)
  • Eating an item (5)
  • Equipping a pet with new items (3)
  • Giving an item to a pet (2)
  • Taking an item from a pet (2)
  • Dropping an item (2)
  • Picking up an item (2)