Dexterity
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Higher Dexterity allows you to block attacks and place traps without accidentally setting them off.
Wielding light weapons trains your dexterity, as does practicing placing traps and unlocking doors / chests. Drinking Ommel Sweat also increases Dexterity and Agility
Training your Dexterity
The following actions will train your dexterity:
- Performing a dexterity action (variable, see below)
- Blocking an attack with one-handed item (Variable, normally 300xp, dependent on player's burden level)
- Blocking an attack with two-handed item (as above, but doubled due to applying to both arms at once)
- Consuming ommel sweat (+500xp * amount)
- Consuming ommel bone (+500xp * amount)
- Throwing an item (+75xp)
- Attacking an enemy that dodges the blow (+50xp if unarmed, variable depending on burden level but usually +300xp otherwise)
- Double XP for the above if using a two-handed weapon, or two one-handed weapons that were both dodged
- Eating the holy banana of oily orpiv (+1xp * amount * 13)
The following actions will reduce your dexterity:
- Waiting a turn (-25xp)
- Having leprosy (-25xp per tick)
- Resting without needing to heal (-25xp per tick)
- This includes falling unconscious
Dexterity actions:
Dexterity actions increase dexterity experience by the number given (difficulty) multiplied by 15.
- Opening or closing a door (10)
- Putting an item into or removing an item from a container (10)
- Dipping an item into a liquid (10)
- Healing an ally (Petrus or angels only, 10)
- Re-attaching a head (Zombies only, 10)
- Attempting to apply a trap (5)
- Successfully applying a trap (10)
- Opening or closing an iron maiden (5)
- Reading a book or scroll (5)
- This is described as a dexterity action by a comment in the code, stating the player has to fetch the item from his backpack first to read it
- Wielding an item (5 to that arm)
- Changing your equipment (5)
- Digging (5)
- Throwing an item (5)
- This counts in addition to the flat XP given in the above section, since DexterityAction() is also used to calculate action point consumption
- Offering an item to a god (5)
- Applying a wand (5)
- Eating an item (5)
- Finishing eating an item (2)
- Equipping a pet with new items (3)
- Using a stethoscope successfully (2)
- Giving an item to a pet (2)
- Taking an item from a pet (2)
- Dropping an item (2)
- Picking up an item (2)