Difference between revisions of "Agility"
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You can wear [[Boots|boots of agility]] to increase Agility, with each +1 in AV also resulting in a +1 bonus to agility. | You can wear [[Boots|boots of agility]] to increase Agility, with each +1 in AV also resulting in a +1 bonus to agility. | ||
+ | |||
+ | |||
+ | == Training == | ||
+ | The following actions will train your agility: | ||
+ | *Consuming [[ommel sweat]] (+500xp * amount) | ||
+ | *Consuming [[ommel bone]] (+500xp * amount) | ||
+ | *Biting an enemy (+150xp) | ||
+ | *Dodging an attack (+150xp) | ||
+ | *Descending stairs (+150xp) | ||
+ | *Running (+125xp) | ||
+ | *Kicking (+75xp) | ||
+ | *Walking (+75xp) | ||
+ | *Displacing an ally (+75xp) | ||
+ | *Eating the holy banana of oily orpiv (+1xp * amount) | ||
+ | |||
+ | The following actions will reduce your agility: | ||
+ | *Praying to a hostile [[Atavus]] ('''-1 attribute point''') | ||
+ | *Praying to a hostile [[Mortifer]] ('''-1 attribute point''') | ||
+ | *Being full (-25/50/75xp for satiated/bloated/overfed) | ||
+ | *Moving while burdened (-25/-50xp for burdened/stressed) | ||
+ | *Waiting (-25xp per wait) | ||
+ | *Resting without needing to heal (-25xp per tick) | ||
+ | *Having leprosy (-25xp per tick) | ||
[[Category:Character Attributes]] | [[Category:Character Attributes]] |
Revision as of 07:05, 15 September 2014
Higher Agility allows you to dodge attacks and move around more quickly.
Carrying a light pack trains your agility. Drinking Ommel Sweat also increases Agility and Dexterity.
You can wear boots of agility to increase Agility, with each +1 in AV also resulting in a +1 bonus to agility.
Training
The following actions will train your agility:
- Consuming ommel sweat (+500xp * amount)
- Consuming ommel bone (+500xp * amount)
- Biting an enemy (+150xp)
- Dodging an attack (+150xp)
- Descending stairs (+150xp)
- Running (+125xp)
- Kicking (+75xp)
- Walking (+75xp)
- Displacing an ally (+75xp)
- Eating the holy banana of oily orpiv (+1xp * amount)
The following actions will reduce your agility:
- Praying to a hostile Atavus (-1 attribute point)
- Praying to a hostile Mortifer (-1 attribute point)
- Being full (-25/50/75xp for satiated/bloated/overfed)
- Moving while burdened (-25/-50xp for burdened/stressed)
- Waiting (-25xp per wait)
- Resting without needing to heal (-25xp per tick)
- Having leprosy (-25xp per tick)