Difference between revisions of "Dexterity"
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Wielding light weapons trains your dexterity, as does practicing placing traps and unlocking doors / chests. Drinking [[Ommel Sweat]] also increases Dexterity and [[Agility]] | Wielding light weapons trains your dexterity, as does practicing placing traps and unlocking doors / chests. Drinking [[Ommel Sweat]] also increases Dexterity and [[Agility]] | ||
+ | |||
+ | ==Training your Dexterity== | ||
+ | The following actions will train your dexterity: | ||
+ | *Performing a '''dexterity action''' (variable, see below) | ||
+ | *Blocking an attack with one-handed item (Variable, normally 300xp, dependent on player's burden level) | ||
+ | **Blocking an attack with two-handed item (as above, but doubled due to applying to both arms at once) | ||
+ | *Consuming [[ommel sweat]] (+500xp * amount) | ||
+ | *Consuming [[ommel bone]] (+500xp * amount) | ||
+ | *Throwing an item (+75xp) | ||
+ | *Attacking an enemy that dodges the blow (+50xp if unarmed, variable depending on burden level but usually +300xp otherwise) | ||
+ | **Double XP for the above if using a two-handed weapon, or two one-handed weapons that were both dodged | ||
+ | *Eating the holy banana of oily orpiv (+1xp * amount * 13) | ||
+ | |||
+ | |||
+ | The following actions will reduce your dexterity: | ||
+ | *Waiting a turn (-25xp) | ||
+ | *Having [[diseases|leprosy]] (-25xp per tick) | ||
+ | *Resting without needing to heal (-25xp per tick) | ||
+ | **This includes falling unconscious | ||
+ | |||
+ | |||
+ | '''Dexterity actions:'''<br> | ||
+ | Dexterity actions increase dexterity experience by the number given (difficulty) multiplied by 15. | ||
+ | |||
+ | *Opening or closing a door (10) | ||
+ | *Putting an item into or removing an item from a [[container]] (10) | ||
+ | *Opening or closing an [[iron maiden]] (5) | ||
+ | *Reading a book or scroll (5) | ||
+ | **This is described as a dexterity action by a comment in the code, stating the player has to fetch the item from his backpack first to read it | ||
+ | *Wielding an item (5 to that arm) | ||
+ | *Changing your equipment (5) | ||
+ | *Throwing an item (5) | ||
+ | **This counts in addition to the flat XP given in the above section, since DexterityAction() is also used to calculate action point consumption | ||
+ | *Offering an item to a [[gods|god]] (5) | ||
+ | *[[Eating]] an item (5) | ||
+ | *Equipping a pet with new items (3) | ||
+ | *Giving an item to a pet (2) | ||
+ | *Taking an item from a pet (2) | ||
+ | *Dropping an item (2) | ||
+ | *Picking up an item (2) | ||
+ | |||
[[Category:Character Attributes]] | [[Category:Character Attributes]] |
Revision as of 09:38, 30 September 2014
Higher Dexterity allows you to block attacks and place traps without accidentally setting them off.
Wielding light weapons trains your dexterity, as does practicing placing traps and unlocking doors / chests. Drinking Ommel Sweat also increases Dexterity and Agility
Training your Dexterity
The following actions will train your dexterity:
- Performing a dexterity action (variable, see below)
- Blocking an attack with one-handed item (Variable, normally 300xp, dependent on player's burden level)
- Blocking an attack with two-handed item (as above, but doubled due to applying to both arms at once)
- Consuming ommel sweat (+500xp * amount)
- Consuming ommel bone (+500xp * amount)
- Throwing an item (+75xp)
- Attacking an enemy that dodges the blow (+50xp if unarmed, variable depending on burden level but usually +300xp otherwise)
- Double XP for the above if using a two-handed weapon, or two one-handed weapons that were both dodged
- Eating the holy banana of oily orpiv (+1xp * amount * 13)
The following actions will reduce your dexterity:
- Waiting a turn (-25xp)
- Having leprosy (-25xp per tick)
- Resting without needing to heal (-25xp per tick)
- This includes falling unconscious
Dexterity actions:
Dexterity actions increase dexterity experience by the number given (difficulty) multiplied by 15.
- Opening or closing a door (10)
- Putting an item into or removing an item from a container (10)
- Opening or closing an iron maiden (5)
- Reading a book or scroll (5)
- This is described as a dexterity action by a comment in the code, stating the player has to fetch the item from his backpack first to read it
- Wielding an item (5 to that arm)
- Changing your equipment (5)
- Throwing an item (5)
- This counts in addition to the flat XP given in the above section, since DexterityAction() is also used to calculate action point consumption
- Offering an item to a god (5)
- Eating an item (5)
- Equipping a pet with new items (3)
- Giving an item to a pet (2)
- Taking an item from a pet (2)
- Dropping an item (2)
- Picking up an item (2)