Difference between revisions of "Endurance"
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− | Endurance determines how many HP you have, and how quickly you regain those | + | Endurance determines how many [[HP]] you have, your stamina, and how quickly you regain those points after expending them. |
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− | + | Each point of endurance adds a few HP to the torso and a smaller number to the head, groin and each limb. This only applies to natural [[Human Flesh|fleshy]] limbs, not inorganic [[Cheats and Exploits|artificial limbs]]. | |
− | + | The player character is always generated with 10 End which results in 37 HP; making it the only [[attribute]] that has a constant value for each new character rather than a random number between 7 and 13. However, Endurance can be decreased to 9 or lower in-game by e.g. contaminated [[Fountains|fountain]] water. | |
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− | + | == Uses == | |
+ | *Increases the HP of all your bodyparts (primarily the torso) | ||
+ | *Increases the rate at which your HP and [[stamina]] is naturally restored over time | ||
+ | *Increases your [[stamina]] | ||
+ | *Increases the strength of a limb when it is wielded as a weapon (uses the endurance value from the source creature) | ||
+ | *Slightly increases your unarmed damage without gloves equipped | ||
+ | *Reduces your chance of contracting [[leprosy]] | ||
+ | *Reduces the chance of randomly losing a bodypart when infected with [[leprosy]] | ||
− | + | == Training == | |
+ | The following actions will train your endurance: | ||
+ | *Eating [[school food]] (1/3 chance to gain attribute points, based on amount of school food consumed) | ||
+ | *Resting (variable, dependant on amount of HP restored) | ||
+ | *Consuming [[ommel snot]] (+500xp * amount) | ||
+ | *Consuming [[ommel bone]] (+500xp * amount) | ||
+ | *Naturally restoring stamina (+50xp per tick) | ||
+ | *Eating the holy banana of oily orpiv (+1xp * amount * 13) | ||
+ | The following actions will abuse your endurance: | ||
+ | *Praying to a hostile [[Atavus]] ('''-1 attribute point''') | ||
+ | *Praying to a hostile [[Mortifer]] ('''-1 attribute point''') | ||
+ | *Having leprosy (-25xp per tick) | ||
− | + | == Items == | |
− | Wearing a [[body armor|body armor of great health]] will increase endurance, with each | + | Wearing a [[body armor|body armor of great health]] will increase endurance, with each point of enchantment resulting in a +1 bonus to endurance. |
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+ | == End and HP Values == | ||
+ | |||
+ | The following table shows the amount of total maximal HP you will have (assuming you have lost no limbs and have no artificial limbs) for increasing value of endurance. | ||
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+ | {|cellspacing="0" cellpadding="5" border="1" | ||
+ | | align="center" style="background:#f0f0f0;"|'''End''' | ||
+ | | align="center" style="background:#f0f0f0;"|'''HP''' | ||
+ | | align="center" style="background:#f0f0f0;"|'''End''' | ||
+ | | align="center" style="background:#f0f0f0;"|'''HP''' | ||
+ | | align="center" style="background:#f0f0f0;"|'''End''' | ||
+ | | align="center" style="background:#f0f0f0;"|'''HP''' | ||
+ | |- | ||
+ | | 1||7||11||45||21||172 | ||
+ | |- | ||
+ | | 2||7||12||54||22||190 | ||
+ | |- | ||
+ | | 3||7||13||64||23||209 | ||
+ | |- | ||
+ | | 4||8||14||74||24||226 | ||
+ | |- | ||
+ | | 5||10||15||87||25||245 | ||
+ | |- | ||
+ | | 6||11||16||98||26||267 | ||
+ | |- | ||
+ | | 7||16||17||110||27||287 | ||
+ | |- | ||
+ | | 8||23||18||127||28||309 | ||
+ | |- | ||
+ | | 9||31||19||141||29||331 | ||
+ | |- | ||
+ | | 10||37||20||158||30||358 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | Losing limbs will mean less maxHP as the maxHP of the lost limb will not be included into the total maxHP. The maxHP of artificial limbs are independent of your endurance, taking the material strength into account instead. Your endurance also cannot make your artificial limbs to regain lost HP, they can be only repaired. | ||
[[Category:Character Attributes]] | [[Category:Character Attributes]] |
Latest revision as of 06:18, 2 March 2016
Endurance determines how many HP you have, your stamina, and how quickly you regain those points after expending them.
Each point of endurance adds a few HP to the torso and a smaller number to the head, groin and each limb. This only applies to natural fleshy limbs, not inorganic artificial limbs.
The player character is always generated with 10 End which results in 37 HP; making it the only attribute that has a constant value for each new character rather than a random number between 7 and 13. However, Endurance can be decreased to 9 or lower in-game by e.g. contaminated fountain water.
Contents
Uses
- Increases the HP of all your bodyparts (primarily the torso)
- Increases the rate at which your HP and stamina is naturally restored over time
- Increases your stamina
- Increases the strength of a limb when it is wielded as a weapon (uses the endurance value from the source creature)
- Slightly increases your unarmed damage without gloves equipped
- Reduces your chance of contracting leprosy
- Reduces the chance of randomly losing a bodypart when infected with leprosy
Training
The following actions will train your endurance:
- Eating school food (1/3 chance to gain attribute points, based on amount of school food consumed)
- Resting (variable, dependant on amount of HP restored)
- Consuming ommel snot (+500xp * amount)
- Consuming ommel bone (+500xp * amount)
- Naturally restoring stamina (+50xp per tick)
- Eating the holy banana of oily orpiv (+1xp * amount * 13)
The following actions will abuse your endurance:
- Praying to a hostile Atavus (-1 attribute point)
- Praying to a hostile Mortifer (-1 attribute point)
- Having leprosy (-25xp per tick)
Items
Wearing a body armor of great health will increase endurance, with each point of enchantment resulting in a +1 bonus to endurance.
End and HP Values
The following table shows the amount of total maximal HP you will have (assuming you have lost no limbs and have no artificial limbs) for increasing value of endurance.
End | HP | End | HP | End | HP |
1 | 7 | 11 | 45 | 21 | 172 |
2 | 7 | 12 | 54 | 22 | 190 |
3 | 7 | 13 | 64 | 23 | 209 |
4 | 8 | 14 | 74 | 24 | 226 |
5 | 10 | 15 | 87 | 25 | 245 |
6 | 11 | 16 | 98 | 26 | 267 |
7 | 16 | 17 | 110 | 27 | 287 |
8 | 23 | 18 | 127 | 28 | 309 |
9 | 31 | 19 | 141 | 29 | 331 |
10 | 37 | 20 | 158 | 30 | 358 |
Losing limbs will mean less maxHP as the maxHP of the lost limb will not be included into the total maxHP. The maxHP of artificial limbs are independent of your endurance, taking the material strength into account instead. Your endurance also cannot make your artificial limbs to regain lost HP, they can be only repaired.