Difference between revisions of "Agility"
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− | + | Agility is a measure of your swiftness, allowing you to dodge attacks and move around more quickly. | |
− | + | Any kind of movement trains your agility, but being burdened will hamper this training and at a certain point, begin to ''reduce'' your agility.<br> | |
+ | Drinking [[Ommel Sweat]] is a quick and easy way to permanently increase your Agility and [[Dexterity]]. | ||
− | You can wear [[Boots|boots of agility]] to increase Agility, with each +1 | + | You can wear [[Boots|boots of agility]] to increase Agility, with each level of enchantment offering a greater boost than the last. |
+ | |||
+ | == Uses == | ||
+ | *Makes it easier to dodge incoming physical attacks from any range | ||
+ | *Increases your to-hit chance when kicking or biting (as a humanoid) | ||
+ | *Reduces the time it takes for you to bite or kick an enemy (as a humanoid) eventually allowing for multiple attacks before an enemy can retaliate | ||
+ | *Reduces the amount of time it takes for you to move around the map, allowing you to quickly approach enemies or have an easier time fleeing from them | ||
+ | *Reduces the amount of time it takes you to enter a world map location or descend the stairs to the next level | ||
+ | *Reduces the time it takes for you to get back to your feet if you fall down while kicking | ||
+ | |||
+ | == Training == | ||
+ | The following actions will train your agility: | ||
+ | *Consuming [[ommel sweat]] (+500xp * amount) | ||
+ | *Consuming [[ommel bone]] (+500xp * amount) | ||
+ | *Biting an enemy (+150xp) | ||
+ | *Dodging an attack (+150xp) | ||
+ | *Descending stairs (+150xp) | ||
+ | *Running (+125xp) | ||
+ | *Kicking (+75xp) | ||
+ | *Walking (+75xp) | ||
+ | *Displacing an ally (+75xp) | ||
+ | *Eating the holy banana of oily orpiv (+1xp * amount * 13) | ||
+ | |||
+ | The following actions will reduce your agility: | ||
+ | *Praying to a hostile [[Atavus]] ('''-1 attribute point''') | ||
+ | *Praying to a hostile [[Mortifer]] ('''-1 attribute point''') | ||
+ | *Being full (-25/50/75xp for satiated/bloated/overfed) | ||
+ | *Moving while burdened (-25/-50xp for burdened/stressed) | ||
+ | *Waiting (-25xp per wait) | ||
+ | *Resting without needing to heal (-25xp per tick) | ||
+ | *Having leprosy (-25xp per tick) | ||
[[Category:Character Attributes]] | [[Category:Character Attributes]] |
Latest revision as of 07:50, 2 March 2016
Agility is a measure of your swiftness, allowing you to dodge attacks and move around more quickly.
Any kind of movement trains your agility, but being burdened will hamper this training and at a certain point, begin to reduce your agility.
Drinking Ommel Sweat is a quick and easy way to permanently increase your Agility and Dexterity.
You can wear boots of agility to increase Agility, with each level of enchantment offering a greater boost than the last.
Uses
- Makes it easier to dodge incoming physical attacks from any range
- Increases your to-hit chance when kicking or biting (as a humanoid)
- Reduces the time it takes for you to bite or kick an enemy (as a humanoid) eventually allowing for multiple attacks before an enemy can retaliate
- Reduces the amount of time it takes for you to move around the map, allowing you to quickly approach enemies or have an easier time fleeing from them
- Reduces the amount of time it takes you to enter a world map location or descend the stairs to the next level
- Reduces the time it takes for you to get back to your feet if you fall down while kicking
Training
The following actions will train your agility:
- Consuming ommel sweat (+500xp * amount)
- Consuming ommel bone (+500xp * amount)
- Biting an enemy (+150xp)
- Dodging an attack (+150xp)
- Descending stairs (+150xp)
- Running (+125xp)
- Kicking (+75xp)
- Walking (+75xp)
- Displacing an ally (+75xp)
- Eating the holy banana of oily orpiv (+1xp * amount * 13)
The following actions will reduce your agility:
- Praying to a hostile Atavus (-1 attribute point)
- Praying to a hostile Mortifer (-1 attribute point)
- Being full (-25/50/75xp for satiated/bloated/overfed)
- Moving while burdened (-25/-50xp for burdened/stressed)
- Waiting (-25xp per wait)
- Resting without needing to heal (-25xp per tick)
- Having leprosy (-25xp per tick)