Difference between revisions of "Agility"

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Higher Agility allows you to dodge attacks and move around more quickly.
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Agility is a measure of your swiftness, allowing you to dodge attacks and move around more quickly.
  
Carrying a light pack trains your agility. Drinking [[Ommel Sweat]] also increases Agility and [[Dexterity]].
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Any kind of movement trains your agility, but being burdened will hamper this training and at a certain point, begin to ''reduce'' your agility.<br>
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Drinking [[Ommel Sweat]] is a quick and easy way to permanently increase your Agility and [[Dexterity]].
  
You can wear [[Boots|boots of agility]] to increase Agility, with each +1 in AV also resulting in a +1 bonus to agility.
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You can wear [[Boots|boots of agility]] to increase Agility, with each level of enchantment offering a greater boost than the last.
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== Uses ==
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*Makes it easier to dodge incoming physical attacks from any range
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*Increases your to-hit chance when kicking or biting (as a humanoid)
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*Reduces the time it takes for you to bite or kick an enemy (as a humanoid) eventually allowing for multiple attacks before an enemy can retaliate
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*Reduces the amount of time it takes for you to move around the map, allowing you to quickly approach enemies or have an easier time fleeing from them
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*Reduces the amount of time it takes you to enter a world map location or descend the stairs to the next level
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*Reduces the time it takes for you to get back to your feet if you fall down while kicking
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== Training ==
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The following actions will train your agility:
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*Consuming [[ommel sweat]] (+500xp * amount)
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*Consuming [[ommel bone]] (+500xp * amount)
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*Biting an enemy (+150xp)
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*Dodging an attack (+150xp)
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*Descending stairs (+150xp)
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*Running (+125xp)
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*Kicking (+75xp)
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*Walking (+75xp)
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*Displacing an ally (+75xp)
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*Eating the holy banana of oily orpiv (+1xp * amount * 13)
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The following actions will reduce your agility:
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*Praying to a hostile [[Atavus]] ('''-1 attribute point''')
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*Praying to a hostile [[Mortifer]] ('''-1 attribute point''')
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*Being full (-25/50/75xp for satiated/bloated/overfed)
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*Moving while burdened (-25/-50xp for burdened/stressed)
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*Waiting (-25xp per wait)
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*Resting without needing to heal (-25xp per tick)
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*Having leprosy (-25xp per tick)
  
 
[[Category:Character Attributes]]
 
[[Category:Character Attributes]]

Latest revision as of 07:50, 2 March 2016

Agility is a measure of your swiftness, allowing you to dodge attacks and move around more quickly.

Any kind of movement trains your agility, but being burdened will hamper this training and at a certain point, begin to reduce your agility.
Drinking Ommel Sweat is a quick and easy way to permanently increase your Agility and Dexterity.

You can wear boots of agility to increase Agility, with each level of enchantment offering a greater boost than the last.

Uses

  • Makes it easier to dodge incoming physical attacks from any range
  • Increases your to-hit chance when kicking or biting (as a humanoid)
  • Reduces the time it takes for you to bite or kick an enemy (as a humanoid) eventually allowing for multiple attacks before an enemy can retaliate
  • Reduces the amount of time it takes for you to move around the map, allowing you to quickly approach enemies or have an easier time fleeing from them
  • Reduces the amount of time it takes you to enter a world map location or descend the stairs to the next level
  • Reduces the time it takes for you to get back to your feet if you fall down while kicking

Training

The following actions will train your agility:

  • Consuming ommel sweat (+500xp * amount)
  • Consuming ommel bone (+500xp * amount)
  • Biting an enemy (+150xp)
  • Dodging an attack (+150xp)
  • Descending stairs (+150xp)
  • Running (+125xp)
  • Kicking (+75xp)
  • Walking (+75xp)
  • Displacing an ally (+75xp)
  • Eating the holy banana of oily orpiv (+1xp * amount * 13)

The following actions will reduce your agility:

  • Praying to a hostile Atavus (-1 attribute point)
  • Praying to a hostile Mortifer (-1 attribute point)
  • Being full (-25/50/75xp for satiated/bloated/overfed)
  • Moving while burdened (-25/-50xp for burdened/stressed)
  • Waiting (-25xp per wait)
  • Resting without needing to heal (-25xp per tick)
  • Having leprosy (-25xp per tick)