Difference between pages "Attributes" and "Pyramid"

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[[You]] have eleven primary attributes, showing your physical or mental capabilities. Primary attributes can be trained up or lost, as well as gained through [[:Category:Ommel|other]] [[Holy banana|means]]. You also have three secondary attributes.
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''"You see here a crumbling pyramid."''
  
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This [[dungeon]] only appears on your [[World Map|map]] after you receive a relevant quest from [[Myrddin Wyllt]]. It has several levels with many [[coffin]]s and a maze of twisting little [[sandstone]] hallways all alike.
  
{| cellspacing="0" cellpadding="5" border="1"
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== Special Rooms ==
| colspan="2" style="background:#ccc"|Name
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* A room filled with a river of [[quicksand]], which is functionally the same as [[water]].
| style="background:#ccc"|Effect
 
|-
 
! width="50"|AStr
 
| width="100"|[[Arm Strength]] || width="350"|Ability to wield heavy [[weapon]]s and do more damage in melee.
 
|-
 
! LStr
 
| [[Leg Strength]] || Increased kick damage, ability to carry heavy [[items]].
 
|-
 
! Dex 
 
| [[Dexterity]] || Ability to place [[trap]]s, attack fast and block attacks.
 
|-
 
! Agi 
 
| [[Agility]] || Increased movement speed and ability to dodge attacks.
 
|-
 
! End
 
| [[Endurance]] || Increased [[Hit Points]] and rate at which you heal.
 
|-
 
! Per
 
| [[Perception]] || Ability to see longer distances away, also affects dodging and ranged attacks.
 
|-
 
! Int
 
| [[Intelligence]] || Ability to use magical [[scrolls]] for better effects.
 
|-
 
! Wis
 
| [[Wisdom]] || Ability to interact with the [[gods]].
 
|-
 
! Will
 
| [[Willpower]] || Resistance to mental and magical manipulation.
 
|-
 
! Cha
 
| [[Charisma]] || Increased social skills, better prices in shops.
 
|-
 
! Mana
 
| [[Mana]] || Increased skill with [[Musical Instrument|magic items]].
 
|-
 
! Ht
 
| [[Height]] || Affects how hard is it for your enemies to hit you.
 
|-
 
! Wt
 
| [[Weight]] ||
 
|-
 
! HP
 
| [[Hit Points]] || The health of your body parts. You can loose limbs if any of them reaches 0 HP, but if a vital body part of yours (your head, torso or groin) is destroyed, you die.
 
|-
 
| colspan="2"| [[Talent|Talents and Weaknesses]] || How easy/hard is it for you to improve attributes.
 
|}
 
  
[[Category:Character Attributes]]
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== Special Levels ==
  
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=== Bunker ===
  
== Experience ==
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[[File:Magicnuke.png]]
IVAN characters don't have and experience system that makes you level up, but instead every attribute has it's own experience tracker. Note that AStr, LStr, DEX and AGI are not the attributes of your whole character but are tied to individual limbs.
 
  
The ammount of experience required to gain a new attribute point is always the same, however the ammount of experience gained slows down the higher an attribute is. Maximum experience gain is also limited by the ammount an action gives. The later limit is calculated by adding the experience gain as a percentage to the starting experience of your character. Here is an example:
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''The room housing the [[thaumic bomb]].''
If an action gives 75exp points(for example AGI by walking) is means that action can no longer be used for training after you have reached (100 + 75)% of your starting experience. If you starting AGI was 10, that means walking will no longer increase your AGI after you have reached 17 AGI.
 
Another example would be running which gives 125exp. With starting AGI of 10, running will no longer yield any agility training after reaching 22 points.
 
  
  
[[Category:Experience]]
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The floors and walls are made of [[supercrete]] and there is a large room especially for housing the bomb with [[lead]] walls and an inner [[glass]] chamber. Several [[mind worm]] boils are trapped within cages of [[Stainless Steel]] bars as psionic 'guard dogs'. They can be seen but not (easily) hit through their cages and getting to the bomb will put you within range of at least one of them. Without a [[tin|specific kind]] of [[helmet]], they can kill even a strong character.
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Getting into the bomb vault itself isn't hard as the outer door locks aren't a rare type nor are the walls very strong. Getting the bomb OUT is harder, as it weighs a whopping 100001g and cannot be changed into a lighter material. A [[Leg Strength]] of at least '''41''' is required to pick it up without being Burdened, though much lower strength suffices to carry the bomb while Stressed. Although you can pick the bomb up and successively [[teleport]] with it to the staircase even when Overloaded, you must actually be able ''carry it'' out of the dungeon.
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== Strategy ==
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There are multiple ways to mitigate the prohibitive weight of the bomb as you try to get it out of the Pyramid:
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* Drop all unnecessary items. If you can get your encumbrance from Overloaded down to Stressed, you will be able to (slowly) move.
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** Kill as many monsters as you can before trying to carry the bomb out of the dungeon, to prevent something accosting you after you drop many of your items.
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* Use highly enchanted [[belt|Belt of Carrying]] and [[boots|Boots of Strength]] to increase your carrying capacity.
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* [[Scroll of Change Material|Transmute]] your legs into a strong [[material]], greatly boosting your [[Leg Strength]].
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* [[Polymorph]] into a strong [[monster]].
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* Get a strong [[pet]] to carry the bomb for you.
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As noted above, you can teleport with the bmob even when Overloaded, but this won't help you on the worldmap.
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[[Category:Aslona]]
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[[Category:Worlds]]

Latest revision as of 12:17, 2 June 2020

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


"You see here a crumbling pyramid."

This dungeon only appears on your map after you receive a relevant quest from Myrddin Wyllt. It has several levels with many coffins and a maze of twisting little sandstone hallways all alike.

Special Rooms

  • A room filled with a river of quicksand, which is functionally the same as water.

Special Levels

Bunker

Magicnuke.png

The room housing the thaumic bomb.


The floors and walls are made of supercrete and there is a large room especially for housing the bomb with lead walls and an inner glass chamber. Several mind worm boils are trapped within cages of Stainless Steel bars as psionic 'guard dogs'. They can be seen but not (easily) hit through their cages and getting to the bomb will put you within range of at least one of them. Without a specific kind of helmet, they can kill even a strong character.

Getting into the bomb vault itself isn't hard as the outer door locks aren't a rare type nor are the walls very strong. Getting the bomb OUT is harder, as it weighs a whopping 100001g and cannot be changed into a lighter material. A Leg Strength of at least 41 is required to pick it up without being Burdened, though much lower strength suffices to carry the bomb while Stressed. Although you can pick the bomb up and successively teleport with it to the staircase even when Overloaded, you must actually be able carry it out of the dungeon.

Strategy

There are multiple ways to mitigate the prohibitive weight of the bomb as you try to get it out of the Pyramid:

  • Drop all unnecessary items. If you can get your encumbrance from Overloaded down to Stressed, you will be able to (slowly) move.
    • Kill as many monsters as you can before trying to carry the bomb out of the dungeon, to prevent something accosting you after you drop many of your items.

As noted above, you can teleport with the bmob even when Overloaded, but this won't help you on the worldmap.