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| − | {{Spoiler}}
| + | '''C'''hat command allows the [[player]] to talk to any other [[creature]]. All creatures have several different flavour texts to respond with depending of their disposition towards the player, and some even offer special services when talked to. Be warned that although almost every monster produces a response when talked to, animals are generally unable to initiate chat when you [[polymorph]] into their form. |
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| − | '''Science-talking''' is the act of [[Chatting|talking]] to a [[monsters|monster]] and engaging in a conversation with it, which eventually improves your [[intelligence]] and [[wisdom]]. The monster must be friendly or [[pets|tame]]. Most monsters can be used for science talking, but the more intelligent they are the more higher stats you must have to make them have a talk with you.
| + | Chatting has a few important functions: |
| − | | + | * Receive and turn in [[quests]] from important NPCs. |
| − | == Who To Talk To ==
| + | * Request services from [[priest]]s, [[smith]]s or [[tailor]]s. |
| − | | + | * Issue commands to intelligent [[Pet|allies]]. |
| − | The following table sums up the most common monsters requirements and attribute gains.
| + | * [[Science Talking]] to boost your [[Int]] and [[Wis]]. |
| − | | |
| − | {| cellpadding="5" cellspacing="0" border="1"
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| − | ! width="75"|Int Gain
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| − | ! width="75"|Wis Gain
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| − | ! width="200"|Name of character
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| − | ! width="75"|Int Req
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| − | ! width="75"|Wis Req
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| − | |-
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| − | | colspan="5" style="background:#ccc"|[[Underwater Tunnels]]/[[Gloomy Caves]]
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| − | |-
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| − | | || || [[Orc]] || 3 || 3
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| − | |-
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| − | | || || [[Mistress]] || 6 || 3
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| − | |-
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| − | | || || [[Necromancer|Apprentice Necromancer]] || 10 || 5
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| − | |-
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| − | | + || || Apprentice [[Dark Mage]] || 10 || 5
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| − | |-
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| − | | + || || [[Frog|Dark Frog]] || 10 || 5
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| − | |-
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| − | | ++ || # || [[Frog|Greater Dark Frog]] || 15 || 10
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| − | |-
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| − | | ++ ||# || [[Dark Mage|Dark Battlemage]] || 15 || 10
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| − | |-
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| − | | +++ || ## || [[Necromancer|Master Necromancer]] || 20 || 10
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| − | |-
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| − | | +++ || ## || [[Frog|Giant Dark Frog]] || 20 || 15
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| − | |-
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| − | | ++++ || ### || [[Frog|Mystic Dark Frog]] || 25 || 15
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| − | |-
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| − | | ++++ || ### || [[Dark Mage|Elder Dark Mage]] || 35 || 25
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| − | |-
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| − | | colspan="5" style="background:#ccc"| [[Attnam]]
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| − | |-
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| − | | || || [[Hunter]] || 6 || 3
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| − | |-
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| − | | || # || [[Farmer]] || 10 || 10
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| − | |-
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| − | | || || [[Frog|Light Frog]] || 5 || 15
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| − | |-
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| − | | ++++ || ## || [[Haathbar]] the librarian || 20 || 10
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| − | |-
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| − | | || # || [[Frog|Greater Light Frog]] || 10 || 20
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| − | |-
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| − | | + || ## || [[Frog|Giant Light Frog]] || 15 || 25
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| − | |-
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| − | | ++ || ### || [[Frog|Mystic Light Frog]] || 20 || 30
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| − | |-
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| − | | ++++++ || ###### || [[Dolphin|Female Dolphin in Season]] || 50 || 50
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| − | |-
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| − | | colspan="5" style="background:#ccc"| [[New Attnam]]
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| − | |-
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| − | | + || ## || [[Banana Grower]] || 5 || 10
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| − | |-
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| − | | ++ || *** <span title="Charisma">(Cha)</span> || [[Richel Decos]] the imperialist || 10 || 15 <span title="Charisma">(Cha)</span>
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| − | |-
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| − | | +++ || #### || [[Kaethos]] the village elder || 10 || 15
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| − | |-
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| − | | colspan="5" style="background:#ccc"|Friends
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| − | |-
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| − | | || || [[Puppy]] || 3 || 4
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| − | |-
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| − | | + || ## || [[Ivan]] || 3 || 3
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| − | |-
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| − | | ++ || #### || [[Angel]] || 10 || 20
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| − | |-
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| − | | +++ || ##### || [[Angel|Archangel]] || 20 || 40
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| − | |}
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| − | | |
| − | For a general idea of how much of an increase you can expect from a given creature:
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| − | | |
| − | *2 stars ~ 1/2 point
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| − | *3 stars ~ 1 point
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| − | *4 stars ~ 2 points
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| − | | |
| − | Creatures with no stars still increase your attributes, but with rather negligible results.
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| − | | |
| − | == How To Do It ==
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| − | | |
| − | So a general progression could be as follows (note that some areas overlap):
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| − | | |
| − | * 10-20 int/wis: Talk to losers (banana growers, dog, mistresses, farmers, etc.), read holy [[books]] and simple [[scrolls]], sacrifice and pray.
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| − | | |
| − | * 15 wis: Talk to Kaethos, he's awesome.
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| − | | |
| − | * 20 int: Talk to Haathbar, he's awsome as well. | |
| − | | |
| − | * 20-30 wis: Talk to the light frogs in the cathedral.
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| − | | |
| − | * 20-40 wis: Talk to angels - keep offering items to get extremely pleased gods; any offering may spawn an angel. Since even cheap item works, sacrifice everything.
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| − | | |
| − | * 10-35 int: Tame and chat with dungeon monsters - make friends with mages, necromancers and frogs.
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| − | | |
| − | * 40+ wisdom: Spawn an archangel and she'll kick up your wisdom another four points. Spawn another, this is hard.
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| − | | |
| − | * 50 int and 50 wis : Chat with all the dolphins in the cathedral. This can boost your Int and Wis as high as to 80's.
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| − | | |
| − | == Notes ==
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| − | | |
| − | * Tamed enemies mostly increase intelligence.
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| − | | |
| − | * The [[Haathbar|librarian]] is good for intelligence and the [[frog]]s are wonderful for wisdom.
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| − | | |
| − | * The [[Banana Grower]]s are good but have a pretty low chance of talking. [[Kaethos]] the village elder is awesome. [[Richel Decos]] the imperialist has a 15 [[charisma]] requirement and improves charisma. | |
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| | [[Category:Game Mechanics]] | | [[Category:Game Mechanics]] |