Difference between pages "Solicitus" and "Rings"

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[[File:Solicitus.png]]
 
  
Solicitus is the [[Gods|God]] of Atheism and exclusive to [[CLIVAN]]. He can be found at the [[Shrine of Solicitus]] (described as an "isolated, ruined temple" in-game) at any time after the player has left the [[Underwater Tunnels]].
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Rings are a type of jewellery which grants you various passive magical boosts. You can wear two rings at a time, one on each of your hands (assuming you haven't lost an arm yet).
  
His archangel is [[Insudo]], wielder and guardian of the blasphemous axe named [[Eptyron]].
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== Types of Rings ==
  
Solicitus is described as having once been a member of the divine pantheon but has since fallen from grace and taken up atheism. His guards imply that he is actually being imprisoned in the shrine as a political prisoner by [[Legifer]].
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{|cellspacing="0" cellpadding="5" border="1"
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| align="center" style="background:#f0f0f0;"|'''Ring Name'''
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| align="center" style="background:#f0f0f0;"|'''Material'''
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| align="center" style="background:#f0f0f0;"|'''Effect'''
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|-
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| width="140"| Acid Resistance
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| width="140"| [[Gold]]
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| width="400"| Reduces the damage taken from acidic materials, such as [[sulphuric acid]], [[Frog|dark frog]] blood or acidous blood. Stacks with other resistance items.
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|-
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| Detection|| ||Grants Detecting [[status effect]], occasionally allowing you to detect any [[material]] you want.
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|-
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| Electricity Resistance||[[Ebony]]||Reduces the damage taken from lightning (from the [[Wands|wand]], [[thunder hammer]] and [[Dark Mage]]s spells). Stacks with other resistance items.
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|-
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| Fire Resistance||[[Dragon Hide]]||Protects from explosions. Stacks with other resistance items.
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|-
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| Infravision||[[Silver]]||Grants [[Infravision]].
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|-
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| Invisibility||[[Glass]]||Grants [[Invisibility]].
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|-
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| Poison Resistance||[[Tin]]||Reduces the damage received while [[Poison]]ed. Stacks with other resistance items.
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|-
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| Polymorph||[[Arcanite]]||[[Polymorph]]s at random times.
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|-
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| Polymorph Control||[[Sapphire]]||Grants [[Polymorph#PolyControl|PolyControl]].
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|-
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| Searching||[[Oak]]||Automatically [[search]]es for traps and hidden things.
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|-
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| Teleport||[[Mithril]]||[[Teleport]]s at random times.
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|-
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| Teleport Control||[[Ruby]]||Grants [[Teleport#TeleControl|TeleControl]].
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|-
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|}
  
Unlike every other god in the game, the player cannot pray or offer items to Solicitus. Solicitus is particularly notable for being the only god that the player can kill, resulting in [[Legifer]] intervening and raising Solicitus to purgatory in a fiery explosion. Solicitus does not drop any items or leave a corpse.
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=== Artifact Rings ===
  
== Becoming the Champion of Solicitus ==
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{|cellspacing="0" cellpadding="5" border="1"
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| align="center" style="background:#f0f0f0;"|'''Ring Name'''
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| align="center" style="background:#f0f0f0;"|'''Material'''
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| align="center" style="background:#f0f0f0;"|'''Effect'''
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|-
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| width="140"| Mutated Symbiotic Worm-ring
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| width="140"| [[uranium]]
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| width="400"| Grants nigh-immunity to [[acid]] and [[poison]], but also causes Tapeworm [[status effect]].
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|-
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|}
  
Unlike other Gods, becoming the champion of Solicitus is rather straightforward:
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== Strategy ==
# Solicitus will only talk to the player if he is [[Panicked|panicked]]. Either come scared or drink from the fountain of liquid fear nearby (wise characters will refuse to drink from it directly - dip(!) a bottle or can in the fountain first to bypass this.)
 
# Now panicked, simply talk to Solicitus and accept his offer.
 
# Solicitus will initiate a dialogue scene in which the player is anointed champion.
 
  
Upon becoming Champion the player's sweat glands are modified to produce liquified fear, turning them into a permanent light source. The player is also presented with a free copy of [[Celestial Monograph of Solicitus|The Celestial Monograph of Solicitus.]]
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Coming soon!
  
== Stats ==
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[[Category:Items]]
 
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[[Category:Equipment]]
{{Monster
 
|name=Solicitus the toppled god of stress and hopeless situations
 
|type=
 
|astr=100
 
|lstr=-
 
|agi=2
 
|dex=-
 
|end=100
 
|per=100
 
|int=100
 
|wis=100
 
|cha=50
 
|size=500
 
|hp=5000
 
|equipment=-
 
|state=Immovable, Polyproof, Teleproof, [[Infravision]]
 
|notes=None
 
}}
 
 
 
Solicitus has no functional arms or legs, making him completely immobile. His primary method of attack is biting, with his base bite strength sitting at 1000. The player cannot polymorph into Solicitus outside of wizard mode. Polymorphing into Solicitus via wizard mode will render the player character completely unresponsive and unable to polymorph into a different form, or even move.
 
 
 
[[category:Gods]]
 
[[Category:CLIVAN]]
 

Revision as of 14:38, 13 October 2018

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


Rings are a type of jewellery which grants you various passive magical boosts. You can wear two rings at a time, one on each of your hands (assuming you haven't lost an arm yet).

Types of Rings

Ring Name Material Effect
Acid Resistance Gold Reduces the damage taken from acidic materials, such as sulphuric acid, dark frog blood or acidous blood. Stacks with other resistance items.
Detection Grants Detecting status effect, occasionally allowing you to detect any material you want.
Electricity Resistance Ebony Reduces the damage taken from lightning (from the wand, thunder hammer and Dark Mages spells). Stacks with other resistance items.
Fire Resistance Dragon Hide Protects from explosions. Stacks with other resistance items.
Infravision Silver Grants Infravision.
Invisibility Glass Grants Invisibility.
Poison Resistance Tin Reduces the damage received while Poisoned. Stacks with other resistance items.
Polymorph Arcanite Polymorphs at random times.
Polymorph Control Sapphire Grants PolyControl.
Searching Oak Automatically searches for traps and hidden things.
Teleport Mithril Teleports at random times.
Teleport Control Ruby Grants TeleControl.

Artifact Rings

Ring Name Material Effect
Mutated Symbiotic Worm-ring uranium Grants nigh-immunity to acid and poison, but also causes Tapeworm status effect.

Strategy

Coming soon!