Difference between pages "Valuables" and "Spellcasting"

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{{Spoiler}}
 
{{Spoiler}}
  
Coming soon!
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'''Spellcasting''' is the ability to use innate magical powers for wide variety of effects.
  
== Treasure ==
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As of the [[Version History|current version]], only some [[monsters]] are able to use innate spells. The player is not able to learn or cast any spells and must rely on magical [[items]] for spell-like effects. However, player spellcasting was planned during [[development]] and may yet be implemented in a future verison. A vestigial parts of a magic system can be found in the game code, as for example a Mana [[attribute]] is defined for all creatures but not used by any game mechanic.
  
=== Precious Stones ===
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The "spells" used by monsters are special cases of AI code right now, rather than some unified spell abilities. Thus whenever the text below mentions any spell name, note that these are not acutally used in-game and are used here only for an ease of explanation.
  
=== Fifty Million Roubles ===
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== Spellcasters ==
  
''I'm rich! I'm filthy stinkin' rich!''
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The following monsters can cast spells:
  
Actually they are only worth 2 gold pieces.
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* [[Angel]]s
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* [[Dark Mage]]s
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* Mystic Light and Dark [[Frog]]s
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* [[Necromancer]]s
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* [[Priest]]s
  
== Quest Items ==
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== Spells ==
  
=== Copy of the Left Nut of Petrus ===
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'''Animate Undead'''
  
=== Avatar of Valpurus ===
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'''Clone'''
  
[[Category:Items]]
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'''Cure'''
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'''Fireball'''
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'''Haste'''
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'''Lightning Bolt'''
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'''Magic Missile'''
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'''Reattach Limb'''
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'''Slow'''
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'''Summon Golem'''
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'''Summon Skeleton'''
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'''Teleport Other'''
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'''Teleport Self'''
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== Spell-like Abilities ==
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'''Enner Scream'''
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'''Siren Song'''
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[[Category: Game Mechanics]]

Latest revision as of 10:43, 8 December 2017

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


Spellcasting is the ability to use innate magical powers for wide variety of effects.

As of the current version, only some monsters are able to use innate spells. The player is not able to learn or cast any spells and must rely on magical items for spell-like effects. However, player spellcasting was planned during development and may yet be implemented in a future verison. A vestigial parts of a magic system can be found in the game code, as for example a Mana attribute is defined for all creatures but not used by any game mechanic.

The "spells" used by monsters are special cases of AI code right now, rather than some unified spell abilities. Thus whenever the text below mentions any spell name, note that these are not acutally used in-game and are used here only for an ease of explanation.

Spellcasters

The following monsters can cast spells:

Spells

Animate Undead

Clone

Cure

Fireball

Haste

Lightning Bolt

Magic Missile

Reattach Limb

Slow

Summon Golem

Summon Skeleton

Teleport Other

Teleport Self

Spell-like Abilities

Enner Scream

Siren Song