Difference between pages "Dwarven Gas Grenade" and "Status Effects"

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(Created page with "{{Variantonly}} The dwarven gas grenade is a small Container similar to bottle used to store gaseous materials rather than liquids. Like a bottle the gas grenade m...")
 
 
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{{Spoiler}}
  
The dwarven gas grenade is a small [[container|Container]] similar to bottle used to store gaseous materials rather than liquids. Like a bottle the gas grenade may be thrown and broken to release its payload, this time in the form of deadly gasses.
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During your exploration, your [[character]] may get various status effects. Depending on how you got the status, it may be permanent. Permanent states are written in blue below your character sheet, otherwise they are written in white. Not all status effects are shown by default, you may have to use a [[Tools|stethoscope]] to find out all the effects that influence you.
Unlike a bottle they cannot be found empty and cannot be dipped(!) or taken from.
 
  
Gas grenades first appeared in IVAN CVS, and can be found containing either mustard gas, skunk smell, or raw magic.
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Most status effects can be '''permanent''', but the way how to achieve this differs for the different effects.
  
=== Exploit ===
 
LIVAN increased the power of dwarven gas grenades exponentially, giving rise to a new exploit.
 
The way the gas grenade spawns its gas cloud assigns no blame to the player, meaning that any damage caused by a gas cloud to a friendly or neutral NPC is not attributed to the player and does not turn the NPC hostile.
 
  
Mustard Gas in LIVAN is also extremely potent, now causing a burn that lasts long enough to topple just about anything or anyone unlucky enough to inhale it.
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== List of Intrinsics ==
  
This way, with careful positioning a player can throw a mustard gas grenade against a wall close enough to an NPC to allow the gas to envelop them, without actually doing any direct damage to the NPC itself. Because the player has not actively engaged the NPC, the NPC simply sits through its idle routine while simultaneously burning to death from mustard gas, after which the player is free to loot their belongings with no consequence.
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{| cellspacing="0" cellpadding="5" border="1"
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| style="background:#ccc"|Name
 +
| style="background:#ccc"|Effect
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| style="background:#ccc"|Can be permanent?
 +
|-
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| width="140"|[[Confusion|Confused]]
 +
| width="355"|
 +
| width="30"|Yes
 +
|-
 +
| width="140"|Detecting
 +
| width="355"|
 +
| width="30"|Yes
 +
|-
 +
| width="140"|Disease Immunity
 +
| width="355"|You are immune to all the [[Diseases|diseases]].
 +
| width="30"|Yes
 +
|-
 +
| width="140"|[[ESP]]
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| width="355"|Telepathic ability to detect intelligent creatures around you, even if they are invisible or behind a wall.
 +
| width="30"|Yes
 +
|-
 +
| width="140"|[[Ethereal]]
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| width="355"|You can pass through solid objects and over water.
 +
| width="30"|Yes
 +
|-
 +
| width="140"|Gas Immunity
 +
| width="355"|You are immune to the effects of various clouds.
 +
| width="30"|Yes
 +
|-
 +
| width="140"|Hasted
 +
| width="355"|You are faster.
 +
| width="30"|Yes
 +
|-
 +
| width="140"|Hiccups
 +
| width="355"|
 +
| width="30"|No
 +
|-
 +
| width="140"|[[Infravision]]
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| width="355"|Ability to detect warm-blooded creatures around you, even if they are invisible or behind a wall.
 +
| width="30"|Yes
 +
|-
 +
| width="140"|[[Invisibility|Invisible]]
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| width="355"|You're invisible. Creatures need to have [[ESP]] or [[Infravision]] to detect you.
 +
| width="30"|Yes
 +
|-
 +
| width="140"|[[Leprosy]]
 +
| width="355"|
 +
| width="30"|Yes
 +
|-
 +
| width="140"|[[Levitation|Levitating]]
 +
| width="355"|You hover above the ground.
 +
| width="30"|Yes
 +
|-
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| width="140"|[[Life Saved]]
 +
| width="355"|You will survive your own death once.
 +
| width="30"|Yes
 +
|-
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| width="140"|[[Lycanthropy]]
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| width="355"|You are periodically [[polymorph|changing]] into a [[werewolf]].
 +
| width="30"|Yes
 +
|-
 +
| width="140"|Panic
 +
| width="355"|
 +
| width="30"|No
 +
|-
 +
| width="140"|Parasitized
 +
| width="355"|
 +
| width="30"|Yes
 +
|-
 +
| width="140"|[[Poison]]ed
 +
| width="355"|You take damage from poisoning.
 +
| width="30"|No
 +
|-
 +
| width="140"|[[Polymorph#PolyControl|PolyControl]]
 +
| width="355"|Ability to choose which creature you polymorph into.
 +
| width="30"|Yes
 +
|-
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| width="140"|[[Polymorph]]ed
 +
| width="355"|You are polymorphed.
 +
| width="30"|Yes
 +
|-
 +
| width="140"|[[Polymorph]]ing
 +
| width="355"|You are polymorphing randomly.
 +
| width="30"|Yes
 +
|-
 +
| width="140"|[[Polymorph|Polymorph Lock]]
 +
| width="355"|
 +
| width="30"|Yes
 +
|-
 +
| width="140"|[[Regeneration]]
 +
| width="355"|
 +
| width="30"|Yes
 +
|-
 +
| width="140"|[[Search|Searching]]
 +
| width="355"|Ability to detect hidden things, such as traps or mines.
 +
| width="30"|Yes
 +
|-
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| width="140"|Slowed
 +
| width="355"|You are slower.
 +
| width="30"|Yes
 +
|-
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| width="140"|Swimming
 +
| width="355"|You can swim.
 +
| width="30"|Yes
 +
|-
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| width="140"|[[Teleport#TeleControl|TeleControl]]
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| width="355"|Ability to choose where you are landing when you teleport.
 +
| width="30"|Yes
 +
|-
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| width="140"|[[Teleport|Teleporting]]
 +
| width="355"|You get teleported randomly.
 +
| width="30"|Yes
 +
|-
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| width="140"|[[Teleport|Teleport Lock]]
 +
| width="355"|
 +
| width="30"|Yes
 +
|-
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| width="140"|[[Vampirism]]
 +
| width="355"|
 +
| width="30"|Yes
 +
|}
  
This is used to great effect against such important NPCs as shopkeepers, guards, and Petrus (with a little luck and preparation) meaning an easy Chaos victory can be obtained the moment the player sets foot in Attnam.
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Several other descriptive states can appear in your status line, such as Reading or Resting. They doesn't mean anything more or less than what they say.
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[[Category:Character Attributes]]

Revision as of 19:09, 24 October 2017

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


During your exploration, your character may get various status effects. Depending on how you got the status, it may be permanent. Permanent states are written in blue below your character sheet, otherwise they are written in white. Not all status effects are shown by default, you may have to use a stethoscope to find out all the effects that influence you.

Most status effects can be permanent, but the way how to achieve this differs for the different effects.


List of Intrinsics

Name Effect Can be permanent?
Confused Yes
Detecting Yes
Disease Immunity You are immune to all the diseases. Yes
ESP Telepathic ability to detect intelligent creatures around you, even if they are invisible or behind a wall. Yes
Ethereal You can pass through solid objects and over water. Yes
Gas Immunity You are immune to the effects of various clouds. Yes
Hasted You are faster. Yes
Hiccups No
Infravision Ability to detect warm-blooded creatures around you, even if they are invisible or behind a wall. Yes
Invisible You're invisible. Creatures need to have ESP or Infravision to detect you. Yes
Leprosy Yes
Levitating You hover above the ground. Yes
Life Saved You will survive your own death once. Yes
Lycanthropy You are periodically changing into a werewolf. Yes
Panic No
Parasitized Yes
Poisoned You take damage from poisoning. No
PolyControl Ability to choose which creature you polymorph into. Yes
Polymorphed You are polymorphed. Yes
Polymorphing You are polymorphing randomly. Yes
Polymorph Lock Yes
Regeneration Yes
Searching Ability to detect hidden things, such as traps or mines. Yes
Slowed You are slower. Yes
Swimming You can swim. Yes
TeleControl Ability to choose where you are landing when you teleport. Yes
Teleporting You get teleported randomly. Yes
Teleport Lock Yes
Vampirism Yes


Several other descriptive states can appear in your status line, such as Reading or Resting. They doesn't mean anything more or less than what they say.