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− | Endurance determines how many [[HP]] you have, and how quickly you regain those hit points after being injured.
| + | '''Shirt of the golden eagle +10''' is an artifact [[body armor]] stolen by [[Oree]] from the Cathedral of [[Attnam]]. It grants 40 AV. It is said to be the best armor in existence, making its wearer nigh-invulnerable. |
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− | Each point of endurance adds a few HP to the torso and a smaller number to the head, groin and each limb. This only applies to natural [[Human Flesh|fleshy]] limbs, not inorganic [[Cheats and Exploits|Articifial Limbs]].
| + | Retrieving this armor and bringing it back to [[Petrus]] will reward the player with the [[Quests|Knighthood Ending]]. The player can also decline to surrender the Shirt to Petrus, starting a fight where the player can kill Petrus and become the new high priest of [[Valpurus]]. |
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− | The player character is always generated with 10 End which results in 37 HP; making it the only [[attribute]] that has a constant value for each new character rather than a random number between 7 and 13. However, Endurance can be decreased to 9 or lower in-game by e.g. contaminated [[Fountains|fountain]] water.
| + | [[Category:Artifacts]] |
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− | == Increasing your endurance ==
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− | === Training ===
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− | Endurance increases by regaining a lot of lost HP (particularly if you survive an explosion without fire protection and heal your wounds). Note that healing with [[Healing Liquid]] or troll blood does NOT count towards increasing your End as those are not natural ways of healing. The same applies for [[Wands|wand of ressurection]] or any other ways of healing yoursefl without resting.
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− | Drinking [[Ommel Snot]] automatically increases your endurance, while eating [[School food]] has a chance of increase (''"You get a toughness point for surviving this stuff."'') but always [[poison]]s you.
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− | Having [[Disease|leprosy]] for prolonged periods of time or vomitting a lot seem to occasionally lower endurance (''"You feel less healthy."'').
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− | === Items ===
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− | Wearing a [[body armor|body armor of great health]] will increase endurance, with each point of enchantment resulting in a +1 bonus to endurance.
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− | == End and HP Values ==
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− | The following table shows the amount of total maximal HP you will have (assuming you have lost no limbs and have no artificial limbs) for increasing value of endurance.
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− | {|cellspacing="0" cellpadding="5" border="1"
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− | | align="center" style="background:#f0f0f0;"|'''End'''
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− | | align="center" style="background:#f0f0f0;"|'''HP'''
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− | | align="center" style="background:#f0f0f0;"|'''End'''
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− | | align="center" style="background:#f0f0f0;"|'''HP'''
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− | | align="center" style="background:#f0f0f0;"|'''End'''
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− | | align="center" style="background:#f0f0f0;"|'''HP'''
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− | | 1||7||11||45||21||172
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− | | 2||7||12||54||22||190
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− | | 3||7||13||64||23||209
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− | | 4||8||14||74||24||226
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− | |-
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− | | 5||10||15||87||25||245
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− | |-
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− | | 6||11||16||98||26||267
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− | |-
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− | | 7||16||17||110||27||287
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− | |-
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− | | 8||23||18||127||28||309
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− | |-
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− | | 9||31||19||141||29||331
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− | |-
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− | | 10||37||20||158||30||358
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− | |-
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− | |}
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− | Losing limbs will mean less maxHP as the maxHP of the lost limb will not be included into the total maxHP. The maxHP of artificial limbs are independent of your endurance, taking the material strength into account instead. Your endurance also cannot make your artificial limbs to regain lost HP, they can be only repaired.
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− | [[Category:Character Attributes]] | |