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- * scaling option for graphics added, * switch to .png graphics,882 bytes (115 words) - 12:56, 27 October 2017
- ...er original graphics, replace three files from 'graphics' with files from 'graphics/orig'.3 KB (542 words) - 15:14, 11 December 2007
- ...in.PNG|right|thumb|150px|The "coffin" as it appeared in [[CVS]] before its graphics were fixed.]]606 bytes (89 words) - 14:38, 11 November 2019
- ...wo-headed Moose has multiple portraits inside char.pcx. This is due to the graphics designer not being entirely sure ''where'' to put the moose's additional he658 bytes (96 words) - 07:52, 24 September 2014
- * Item graphics from [[CLIVAN]] ported.2 KB (251 words) - 07:02, 29 December 2017
- ...': IVAN has probably more advanced graphics than any other roguelike. ”But graphics are useless in a roguelike!” you might exclaim. You would probably recons5 KB (777 words) - 20:02, 27 October 2017
- ...which mixes addictive gameplay with brilliant humor and a lot of violence. Graphics and easy interface make it a good game for beginners, but completing the ga2 KB (406 words) - 14:13, 12 November 2019
- '''Player mood system with HUD graphics for facial expressions (like DooM)''' * Graphics are ready (Ernomouse has them)12 KB (1,720 words) - 04:27, 8 June 2018
- Now open the Graphics folder, which is in the same place as the Script folder. Open GLTerra.pcx w == Lecture 3: Overview of the structure of IVAN and its script and graphics files ==30 KB (5,073 words) - 18:34, 25 October 2017