The Cathedral of Attnam

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486 bytes added ,  10:43, 8 December 2017
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{{Spoiler}}
'''Spellcasting ''' is the ability to use innate magical powers for wide variety of effects.
As of the [[Version History|current version]], only some [[monsters]] are able to use innate spells per se, as the . The player is not able to learn or cast any spellsand must rely on magical [[items]] for spell-like effects. However, player spellcasting was planned during [[development, just not ]] and may yet be implementedin a future verison. A vestigial parts of the a magic system can still be found in the gamecode, as for example the a Mana [[attribute]] is defined for all creatures but not used by any game mechanic. Until  The "spells" used by monsters are special cases of AI code right now, rather than some form of spells is made available for unified spell abilities. Thus whenever the playertext below mentions any spell name, he or she has to settle note that these are not acutally used in-game and are used here only for the use an ease of [[wands]]explanation.
== Spellcasters ==
 
The following monsters can cast spells:
 
* [[Angel]]s
* [[Dark Mage]]s
* Mystic Light and Dark [[Frog]]s
* [[Necromancer]]s
* [[Priest]]s
== Spells ==
'''Animate DeadUndead'''
'''Clone'''
 
'''Cure'''
'''Fireball'''
'''Magic Missile'''
 
'''Reattach Limb'''
'''Slow'''
'''Teleport Self'''
 
== Spell-like Abilities ==
 
'''Enner Scream'''
 
'''Siren Song'''
 
[[Category: Game Mechanics]]
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