=== What is IVAN? ===
Yet another roguelike game. IVAN is an abbreviation for "Iter Vehemens ad Necem" which means "Violent Road to Death" in Latin. IVAN is regarded as one of the more difficult roguelike games, and is also known for innovative game design and sarcastic backgroundshumor.
=== What is a roguelike? ===
A roguelike is a role-playing video game which has a similar gameplay as drawing upon the 1980 game ''Rogue''. Although there are many different roguelikes theses game shares some common attributes:
* They are turn-based; every time the player makes an action one or more turns are spent (depending on the speed of the player and the duration of the actions).
* They feature randomly generated dungeons(and sometimes items and monsters).* They implement "''permadeath", '' which means that once your avatar character dies , you must start over.
For more information, check this [http://en.wikipedia.org/wiki/Roguelike article on Wikipedia].
=== But there are hundreds of roguelikes out there and they are all nearly the same. Why would I want to try out IVAN? ===
=== But there are hundreds of roguelikes out there, and they are all nearly Listing might be the same. Why would I want most convenient way to try out IVAN? ===answer this question:
Listing might be the most convenient way to answer this question. * '''Bodypart Body part system''': Remember Monty Python and the Holy Grail? All bodyparts in IVAN have separate armors and separate hit points. After you’ve found your first good weapons, you will be able to reduce some monsters to helpless torsos by mutilating them frivolously! The game rewards brutality by showing its results graphically. Brutality can also be applied to you, though, so it’s best to have a remedy available in case of a lost limb.
* '''Material and equipment system''': Unlike any other roguelike, there is a certain definition in IVAN for, say, a longsword. However, the material of a longsword can be anything at all. If you have been lucky enough to get a scroll of change material, you will be able to turn your ’iron longsword’ to a ’meteoric steel longsword’, but also to a ’bread longsword’ if you, for some reason, wanted to eat a bread that is shaped like a longsword (I’m not saying it’s a good idea, but it’s not impossible). Another example: you might also want to turn your ’leather boots of strength +1’ to much stronger ’phoenix feather boots of strength +1’. Besides allowing you to upgrade your equipment in a fresh way, the material system makes it possible for the game engine to easily generate lots of different objects in the dungeons for your use and amusement.
* '''General Gameplay''': IVAN brings gameplay issues further than most roguelikes, while still remaining easy to play. Besides the bodypart system and the material and equipment system there are such curiosities as 2x2 monsters, wandering mercenaries and slaves which you can recruit/buy, smiths and tailors who can repair broken equipment, and monsters which are able to reproduce. The game also features many different deities ranging from chaotic to neutral and lawful. Each god has its own specialities and altars, and you will be able to affect your own alignment by the way you play. And on the top of all that, IVAN’s storyline will keep you pumped with its unique events!
=== Who or what is an ''Ommel''? ===
* Excretory substances of the ommel are beneficial to most other creatures.
''Squashmonster '' has written a fictional work on the [[Ommel]]. === What is the "Ommel cerumen trick" everyone saying? === A sort of exploit in v0.50 which would break some of the game mechanisms and severely affect game balance, and thus it is generally regarded as a cheat. If you really want to know about it in details, you may read the [[FAQ with spoilers|FAQ]] page (Spoiler Alert!!!).