Armor is anything you can wear that protects you from harm, i.e. things that are sharp/poisonous/hot/go bump and cause lethal damage.
You can check the extended statistics of every piece of armor in your inventory: [[Image:AV_Example.gif|An example of the AV rating showing a body armor with an AV rating of thirteen.]] Here you have an [[Armor of Great Health]] equipped in the body armor slot, where * it's made of [[Phoenix Feather]] [[Materials|material]], * it is [[Scroll of Enchant Armor|enchanted]] up to +7, * it weights 1000 grams, * it has '''A'''rmor '''V'''alue (AV) of 13. Armor value is a number that tells just how well a particular piece of armor will protect you. Higher values obviously mean better damage reduction. However, note that even a bad armor is better than none, because having any armor equipped in a slot greatly reduces the rick of critical hits against the given body part. === Types of Armor ===
* [[Helmets]]
== Armor Value ==
Next to every piece of armor you will see the letters 'AV' and a number: [[Image:AV_Example.gif|An example of the AV rating showing a body armor with an AV rating of thirteen.]] AV stands for '''A'''rmor '''V'''alue, which is a number that quickly tells just how well a particular piece of armor will protect you. Higher values obviously mean better protection. There are only a few ways to increased increase or decreased decrease the AVof your armor:
* [[Scrolls|Harden or change]] the item's [[Materials|material]].
* Use [[Scrolls|scroll of enchant armor]] .* Being Your armor being torn or broken in combat decreases the AV significantly and any [[ability enhancement]] is lost until the item is repaired.
* Also, [[spellcasting]] enemies can disenchant your armor (or soften its material, in [[CLIVAN]] only).