[[Character|You]] are sent on a dangerous quest to traverse the desolate [[Underwater Tunnel]] filled with deadly [[monsters]] all alone - you ''will'' need a weapon if you want to survive.
You can see the extended statistics of all weapons in your inventory screen:
an adamantine short sword covered in blood +6 [1000g, DAM 9-16, extremely accurate, almost unbreakable, skill 16/0]
This tells you many things about the weapon:
* its [[Materials|material]] is [[adamantine]],
* it is covered in [[blood]], which doesn't do much, but weapons covered eg. in [[poison]] can be quite useful indeed,
* it is [[Scrolls|enchanted]] up to +6,
* it [[Encumberance|weights]] 1000 grams (take it, [https://en.wikipedia.org/wiki/Imperial_units imperialists]),
* it has the given damage range,
* it is very accurate, hitting more often,
* it is very durable, breaking much less likely,
* your [[Skills|skill]] with the weapon category is 16, while your hand accustomization skill is 0.
The accuracy ratings go as follows:
unbelievably inaccurate
extremely inaccurate
inaccurate
decently accurate
accurate
highly accurate
extremely accurate
unbelievably accurate
The durability ratings then are as follows:
fragile
rather sturdy
sturdy
strong
very strong
extremely strong
almost unbreakable
===Weapon Categories===
* [[Axes]]
* [[Blunt weapons]]
* [[Swords|Large swords]]
* [[Polearms]]
* [[Swords|Small swords]]
* [[Whips]]
All other items wielded as a weapon use the Uncategorized Weapons skill.
===Special Weapons===
These weapons have magical qualities that make them quite desirable and powerful.
* [[Dagger of venom]]
* [[Flaming sword]]
* [[Staff of wondrous smells]]
* [[Thunder hammer]]
* [[Weeping Blade|Weeping blade]]* [[Whips|Whip of Thieverythievery]]* [[Whips|Chameleon Whipwhip]]