The Cathedral of Attnam

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890 bytes added ,  11:37, 26 April 2016
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A more guru way to do this, would be to set up your own IVAN development branch, by cloning the <code>attnam/ivan</code> git repository and making changes in your own branch. You can make pull requests to merge you work into the main line of IVAN development! By using a version control system like GIT, you enable for yourself a great tool for maintaining your dungeon script file.
 
== Philosophy ==
 
=== Order and Chaos ===
IVAN has the possibility for building both persistently generated content (order) and procedurally generated content (chaos). It is possible to create very rigidly designed places, with every terrain and item having its proper place. The city of Attnam might be considered a highly persistently generated place.
Some places are also generated in a way that produces unique dungeon areas - never before visited - with random layout and loot. The Gloomy Caves might be considered such a place. This is only partly true, however, since we can also find things in the Gloomy Caves that can be encountered in each game, like the Gloomy Caves shop or the Enner Beast.
We will examine both philosphies in detail, using the Gloomy Caves as an example of a balance between the tools for producing persistent elements and procedural elements in a dungeon.
== A first dungeon ==
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