* If you are exhausted, your to-hit rate and dodge rate are reduced to 75% of their normal values. If you are fainting they are reduced to '''half''' their normal rate.
* Being exhausted multiplies your danger sense by 1.25, and fainting by 1.5. This means tiring yourself out increases your chances of becoming [[panicked]].
== Actions that consume stamina ==
* Attacking an enemy with fists or a melee weapon
* [[Biting]] (flat 1000 stamina point cost)
* [[Kicking]]
* [[Running]]
*Carnivorous mutant bunnies also consume stamina when mating. This isn't possible for players to do when polymorphed, however..
[[Category:Game Mechanics]]