2,240 bytes added
, 00:40, 30 July 2015
{{spoiler}}
'''Stamina''' in IVAN is your player's capacity to perform strenuous actions.<br>
Running, fighting and , and using up too much stamina will cause the player to become exhausted or even start fainting at random.
== The basics of Stamina ==
Base maximum stamina is your Endurance (END) stat multiplied by 10000.
* To give some context, a basic action such as trying to attack an enemy consumes 10000 stamina divided by the strength of the limb you're attacking with. So, for example trying to punch a kobold with 10 ASTR would consume 1000 stamina points.
Stamina regenerates at all times so long as it is not at max.
* It is faster if you are resting, and faster still if you are resting on certain furniture items such as a bed or couch. Despite messages suggesting otherwise, resting on uncomfortable objects such as a boulder or sign do not penalize your regeneration rate.
** You also get a bonus to stamina regeneration if you are knocked unconscious rather than resting manually.
* It is slower if you are burdened or hungry. The worse these statuses are, the less stamina you will regenerate.
* Drinking a bottle of water will restore your stamina and cure exhaustion statuses.
If your stamina drops below 1/4 of your maximum stamina, you will become tired ('''Exhausted'''). This is a warning that you will soon start fainting, so you should stop running or doing whatever it is that is making you tired immediately.
* If your stamina drops below 1/8 of your maximum stamina you will begin '''Fainting''', meaning you will drop to the floor unconscious at random.
* If at any time your stamina hits zero or below you will drop unconscious on the spot. Common causes of this are being kicked into a wall and hitting your head, or taking a non-lethal blow to the face.
== Getting tired ==
If you allow yourself to become '''exhausted''' or '''fainting''' you will start to incur penalties:
* If you are exhausted, your to-hit rate and dodge rate are reduced to 75% of their normal values. If you are fainting they are reduced to '''half''' their normal rate.
* Being exhausted multiplies your danger sense by 1.25, and fainting by 1.5. This means tiring yourself out increases your chances of becoming [[panicked]].