The Cathedral of Attnam

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1,839 bytes added ,  09:38, 30 September 2014
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Wielding light weapons trains your dexterity, as does practicing placing traps and unlocking doors / chests. Drinking [[Ommel Sweat]] also increases Dexterity and [[Agility]]
 
==Training your Dexterity==
The following actions will train your dexterity:
*Performing a '''dexterity action''' (variable, see below)
*Blocking an attack with one-handed item (Variable, normally 300xp, dependent on player's burden level)
**Blocking an attack with two-handed item (as above, but doubled due to applying to both arms at once)
*Consuming [[ommel sweat]] (+500xp * amount)
*Consuming [[ommel bone]] (+500xp * amount)
*Throwing an item (+75xp)
*Attacking an enemy that dodges the blow (+50xp if unarmed, variable depending on burden level but usually +300xp otherwise)
**Double XP for the above if using a two-handed weapon, or two one-handed weapons that were both dodged
*Eating the holy banana of oily orpiv (+1xp * amount * 13)
 
 
The following actions will reduce your dexterity:
*Waiting a turn (-25xp)
*Having [[diseases|leprosy]] (-25xp per tick)
*Resting without needing to heal (-25xp per tick)
**This includes falling unconscious
 
 
'''Dexterity actions:'''<br>
Dexterity actions increase dexterity experience by the number given (difficulty) multiplied by 15.
 
*Opening or closing a door (10)
*Putting an item into or removing an item from a [[container]] (10)
*Opening or closing an [[iron maiden]] (5)
*Reading a book or scroll (5)
**This is described as a dexterity action by a comment in the code, stating the player has to fetch the item from his backpack first to read it
*Wielding an item (5 to that arm)
*Changing your equipment (5)
*Throwing an item (5)
**This counts in addition to the flat XP given in the above section, since DexterityAction() is also used to calculate action point consumption
*Offering an item to a [[gods|god]] (5)
*[[Eating]] an item (5)
*Equipping a pet with new items (3)
*Giving an item to a pet (2)
*Taking an item from a pet (2)
*Dropping an item (2)
*Picking up an item (2)
 
[[Category:Character Attributes]]
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