Core values must be defined in every individual material's entry - they do not default to a set value.
'''StrengthValue''' - increases weapon damage, item durability, and resistance to physical damage for armor.<br>'''ConsumeType''' - determines which characters are able to [[eating|eat]] the material.<br>'''Density''' - influences the weight of anything made of the material (multiplied by volume).<br>'''Color''' - the color of the material in RGB values.<br>'''NameStem''' - the material's name (e.g. "granite")<br>