//work in progress<br>
This page is designed to detail the mechanics behind each material's properties as defined in materials.dat. For more general usage, please see the [[list of materials]].
== Core ==
Core values must be defined in every individual material's entry - they do not default to a set value.
'''StrengthValue''' - increases weapon damage, item durability, and resistance to physical damage for armor.
'''ConsumeType''' - determines which characters are able to [[eating|eat]] the material.
'''Density''' - influences the weight of anything made of the material (multiplied by volume).
'''Color''' - the color of the material in RGB values.
'''NameStem''' - the material's name (e.g. "granite")