'''Science-talking''' is when you talk the act of [[Chatting|talking]] to a character [[monsters|monster]] and it randomly generates engaging in a conversation with it, which eventually improves your [[intelligence ]] and [[wisdom]]. The character monster must be friendly or [[pets|tame]]. Most monsters can be used for science talking, but the more intelligent they are the more higher stats you must have to make them have a talk with you.
If it is missing a symbol, then that stat is still increased, just not a lot. It's organized first by location then by requirements. Format is (how much it increases intelligence) (how much it increases wisdom) Name of character | intelligence requirement for science talk / wisdom requirement for science talk:== Who To Talk To ==
:Note: Tamed enemies are better for intelligence than wisdom.:Note: The librarian is good for intelligence, and following table sums up the frogs are good for wisdom (but have high most common monsters requirements).:Note: The banana growers are good but have a pretty low chance of talking. Kaethos the village elder is awesome. Richel Decos the imperialist has a 15 charisma requirement and improves charisma (barely)attribute gains.
So For a general progression would be (some areas overlap):*10-20 int/wis: Talk to losers (banana growers, dog, mistresses, farmers, etc.), read holy books and simple scrolls, and sacrifice.*15 wis: Talk to Kaethos, he's awesome.*20 int: Talk to Haathbar (the librarian), he's super.*20-30 wis: Talk to the light frogs in the cathedral.*20-40 wis: Talk to angels (keep offering items to extremely pleased gods; idea of how much of an offering may spawn an angel. Since even cheap items work, sacrifice everything.)*10-20-25-35 int: Tame and chat with dungeon monsters. Make friends with mages, necromancers, and frogs, especially the mystical dark ones.*40+ wisdomincrease you can expect from a given creature: Spawn an archangel and she'll kick up your wisdom another four points. Spawn another, this is hard.*50 int / 50 wis : Chat with all the dolphins in the cathedral. I've never done this in a real game, but I just tried it in wizard mode and it boosted my int/wis from 50 to the 80's. Holy ****.
For a general idea of how much of an increase you can expect from a given creature:
*2 stars ~ 1/2 point
*3 stars ~ 1 point
*4 stars ~ 2 points
Creatures with no stars still increase your attributes, but with rather negligible results.
== How To Do It ==
So a general progression could be as follows (note that some areas overlap):
* 10-20 int/wis: Talk to losers (banana growers, dog, mistresses, farmers, etc.), read holy [[books]] and simple [[scrolls]], sacrifice and pray.
* 15 wis: Talk to Kaethos, he's awesome.
* 20 int: Talk to Haathbar, he's awsome as well.
* 20-30 wis: Talk to the light frogs in the cathedral.
* 20-40 wis: Talk to angels - keep offering items to get extremely pleased gods; any offering may spawn an angel. Since even cheap item works, sacrifice everything.
* 10-35 int: Tame and chat with dungeon monsters - make friends with mages, necromancers and frogs.
* 40+ wisdom: Spawn an archangel and she'll kick up your wisdom another four points. Spawn another, this is hard.
* 50 int and 50 wis : Chat with all the dolphins in the cathedral. This can boost your Int and Wis as high as to 80's.
== Notes ==
* Tamed enemies mostly increase intelligence.
* The [[Haathbar|librarian]] is good for intelligence and the [[frog]]s are wonderful for wisdom.
* The [[Banana Grower]]s are good but have a pretty low chance of talking. [[Kaethos]] the village elder is awesome. [[Richel Decos]] the imperialist has a 15 [[charisma]] requirement and improves charisma.