The Cathedral of Attnam

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* As long as the gods are content with you, you can safely pray to them every 3-4 hours. Praying too early will still grant the reward if they're happy enough, but this will increase the prayer cooldown dramatically and cause a hit to your standing with them.
* Never pray to Valpurus or Mortifer before you're hailed as a champion when offering. They also have extensive prayer cooldowns, you will need to wait a few days before praying again.
* Once reaching champion status with [[Valpurus]], praying to him grants you either an unenchanted valpurium two-handed sword or a shield of the same material. The shield is worthless, the sword can be useful if you haven't found anything better yet. Terrible rewards compared to Mortifer.* Praying to [[Legifer ]] causes a large explosion around you, which becomes less useful the further in you are. Mostly useful for reliably and quickly clearing out physically weak but dangerous opponents like mystical dark frogs. He can also replace missing limbs with illithium ones. Very rarely gives out helmets of piercing perception and scrolls of detect material.* [[Atavus ]] can ''very'' rarely give out scrolls of wishing or oil lamps. More often than not, you won't get any during a run. Often enough only useful for the arcanite plate mail he always gives once hitting champion status, which is worse than the mithril +2 one from an elite guard when reaching Attnam. Does not replace missing limbs.* [[Dulcis ]] can charm enemies around you. Other than that, he's useless not counting the possibility of getting magical whistles or horns of bravery/panic. Does not replace missing limbs.* [[Seges ]] is arguably the most useful of the lawful gods, capable of providing sustenance, healing, curing and new limbs. Effect priority as follows: limb replacement > curing if poisoned > sustenance up to satiated > healing. Make sure to eat up to satiated and to have all limbs on if you need the healing effect. Very useful in conjunction with school food. May possibly give out healing liquid if no other effect can happen.* [[Sophos ]] prayers are a good, instant emergency teleports that do not require limbs to use. They're too strong to be controlled by the player with telecontrol, which limits its usefulness outside of SHTF-situations somewhat. Replaces limbs most often with hardened leather, but can also be of stronger materials like arcanite or mithril.* Inside dungeons, [[Silva ]] causes earthquakes that open new pathways, set off mines/traps and break doors and fragile objects like lanterns and bottles(!). In NA and Attnam, she summons a pack of friendly wolves. Replaces missing limbs with natural materials like stone, wood or most leathers. Not a very useful god.* [[Loricatus ]] is one of the most useful gods, with free repairs for broken equipment and occasional hardening for weapons that does not depend on your INT. Item to be repaired needs to be equipped in any slot, hardening only works on items wielded as weapons. Replaces limbs with iron alloy metals.* [[Mellis ]] exchanges a total of 5 empty containers (bottles/cans/banana peels) to filled ones, make sure you've got enough empty ones before praying. Naturally this results in a whole lot of healing liquid, troll blood and banana flesh along with rather often school food. School food is poisonous, but has a chance of increasing your endurance. This synergizes very well with Seges, who cleanses poison. You will probably also receive ommel substances at some point during a run. She will also often grant you knowledge of other gods. Replaces limbs with commercially valuable materials like expensive fabric, gold or gemstones.* [[Cleptia ]] grants haste, invisibility or ESP, along with rarely rewarding you with enchanted daggers or shortswords. The buff duration is slightly shorter than the prayer cooldown. Does not replace missing limbs.* [[Nefas ]] spawns friendly mistresses and torturing chiefs, which are very strong early in the game. If you lack some piece of armor, you can pray to her and grab the missing gear from the mistress. Does not replace missing limbs.* [[Scabies ]] will most often attempt to polymorph you into a strong monster, but may also rarely spread leprosy around the level. Unlike with Sophos, the effect can be controlled by the player with polycontrol. When standing near hostile NPCs, she may drench them in poison. Replaces limbs with mushroom flesh (and possibly something else?).* [[Infuscor ]] grants you ESP, telecontrol and polycontrol. She may also grant you three scrolls of teleportation or very rarely enchanted staves of wondrous smells. Does not replace limbs.* [[Cruentus ]] most often gives you a bottle of troll blood, or causes panic in hostiles nearby. May also somewhat rarely enchant a wielded weapon or increase your standing with Mortifer. Does not replace limbs directly, but can regrow them through troll blood.* Like with Valpurus, [[Mortifer ]] only grants his reward when you're a champion. His rewards is Neerc Se'Ulb +6, a very powerful mace with a life stealing attack.
If possible, I suggest praying to everything from Seges to Cleptia if you do not wish to go for Valpurus's or Mortifer's rewards. The Mellis-Seges combination is too strong to pass up easily. Having a broader range of gods to pray is possible, but requires you to carefully manage your standing. If going fully lawful or chaotic, you can safely pray to all aligned gods.
Yes, this is very much worth mentioning.
So you've just started the game, skipped through the intro as quick as possible and spawned a fresh character just outside [[New Attnam]]. Before you do anything else, take a look at your stats. Which of them are high (>11), which low (<10)? In general if more than two stats are below 10, you should just quit the game and reroll a new character. Furthermore, if you're lazy and don't wish to spend that much time on training stats, you should look to have at least 12 leg strength with decent stats everywhere else. If you are willing to put more effort into training, you should instead look to have high intellect and wisdom scores.
Each character has a set of possible stat aptitudes, which causes certain stats to increase faster than others. These are arm/leg strength, agility/dexterity and intelligence/wisdom. You can often identify these by looking at the stats upon starting the game. If any of the combinations have higher scores than the other stats, chances are your character will gain those faster than usual. This also means that by choosing a strong character, it will be easier to train your leg strength, something that otherwise would take a large deal of patience and a good source of food. However, picking an intelligent character will increase your natural gains from reading and dealing with gods, letting you reach better materials naturally through hardening and material changing without ommel cerumen. I personally rarely have the patience for proper training, and usually take a strong character.
Once you've got your bananas, take them all and leave the town and come right back. This will place you back at the entrance to the town. Drop all your bananas here, and leave the town again. Once outside, toggle running on and run back and forth around the island until you reach the hungry-status. Eat just enough bananas to get satiated, take all the banana peels, drop them out of the town and repeat until the cap or you get bored. Reaching the cap may take anything from 3 to 4 days in-game.
Once you're done, get back to town, command your dog to stop following, wield a banana peel in each hand and enter the first level of UTthe [[Underwater Tunnels]].
===Underwater tunnel 3, part A===
The constant plant spawns by [[Genetrix Vesana]] can make life on UT3 a bit dangerous. While the normal carnivorous plants are not a threat, it does not take long for greater plants to start spawning. Upon entering the level, ditch your peels if they still haven't rotted away for some unarmed training, but keep real weapons close. Greater plants are rather dangerous in large numbers without anything to block their attacks with. If you haven't yet found body armor and/or a cloak, make exploring the level quickly your priority. If you find Genetrix's room, leave her be for now.
As the plants can only spawn next to you, try to keep the amount of spawnable squares as low as possible as you make your way through the level. This is especially important when facing greater plants: you will not want to be stuck in middle of 8 of them by having them spawn while standing in an open room. When two or more different variants spawn, always kill the weakest one first, then reposition to only take on one at a time to minimize incoming damage.
===Huang Ming Pong, the Sumo Wrestler===
Once you reach NA again, if you haven't got enough bananas left to get you to bloated + about 20 extra, kick some more until you do. Grab all the bananas, and head to sumo[[Huang Ming Pong]]'s house. Drop one banana 8 squares south from his door, then one 4 squares away, then one on the door. Get inside and while the sumo runs out after the banana trail, vomit 14 times on the spot he usually stands on. You shouldn't lose strength doing this. Once the sumo comes back, eat up to bloated and wait. The sumo's legs will start dissolving. Once he panics or loses both legs, challenge him by going downstairs. The fight will be very easy. Drop the shirt [[Richel Decos ]] gives you somewhere, equip the belt and head back to UT3.
Once Genetrix is dead, finish off the rest of the plants in her room, eat up to barely satiated if necessary and head up.
Before you go off wandering in a random direction, 'l'ook around for [[Attnam ]] if you can't see it yet. This saves you from an embarassing end by starvation on the world map.
[[File:eliteguardtaming.png|170px|thumb|right|Taming an elite guard from Attnam.]]
Upon reaching Attnam, first things first: take that encrypted scroll to [[Petrus]]. There's nothing more annoying than doing everything else, forgetting to give the scroll to him and leaving.
If you've managed to find a scroll of taming, head to one of the seemingly empty corners of the cathedral and read it. Assuming no patrolling frogs get too close, you'll now be able to take the invisible elite guard's equipment for yourself. Worst comes to worst, the armor especially should be enough to carry you through all the way to Elpuri.
Regardless of whether or not you got the equipment, go find the [[Haathbar]]'s library in the SE corner of the map for the library trick. Like with the bananas in NA, this can be classified as an exploit so use as your conscience allows. You should have some scrolls from UT on you, so drop them all on the doorway to sell them. Next, buy any scrolls and books of your preferred gods you can and sell them on the same spot again. Repeat until you no longer have enough money, then kick the items out while making sure no NPCs are in the way directly to the south. You can re-sell the kicked items and repeat the process until you're in possession of the whole library and its money. If you didn't have a scroll of taming yet, chances are you'll now have one. If that's the case, go back to the cathedral and tame that guard.
If you've got any broken equipment you wish to use, the two shops west of the cathedral entrance house [[Mirvo]] the tailor and [[Ikiros]] the blacksmith who can repair your things.
Once you're otherwise all done, sell any extra stuff you've got to the [[Hulbo]]'s general shop and buy any useful things in there. If you like pets, you can buy the slave in the shop for 50 gp.
You should now be ready to enter the [[Gloomy Caves]], so head out of town and 'l'ook for it before moving on.
===Gloomy Caves 1-4===
The first level of GC has nothing special about it outside of being the first of the larger levels. Explore around quickly to avoid losing possible carrots or ommel substances to hungry hungry hedgehogs, but stick around for some skill training on new spawns after finishing. Once you feel there's nothing new spawning, head downwards. If you've been doing well, you're also likely to face Rondol as your first named NPC here.
GC2-4 are the first more interesting levels. There are four main elements randomly generated around them: the wolf room, the chest room, the dwarven minefield and the dungeon shop. Outside of these, they're still rather plain and do not differ from GC1 much gameplay-wise.
If you have excess scrolls of detect material, you can try to search for "adamantine" to locate the chest. Alternatively, another neat method is to descent into GC8, recruit Vladimir and take him for a tour of the caves. He will eventually uncover the room by accident. Third method for finding the room is to simply look for any unknown spaces on the possible levels the room could fit on (minimum 7x7), then dig into each of them.
I have had runs during which I failed to find the chest room anywhere. It's possible the room does simply not spawn during some runs, maybe due to interference from bones files. I've also got a feeling the room can in fact be found even earlier in GC; if you can't find it on GC7-8, go back up and look for possible places there. In addition, there may be even two variants to be found.
===GC8: Ivan & Vladimir===
From the latter Gloomy Caves, GC8 is special in that it does not have a level-specific challenge. Rather, it's home to initially neutral [[Ivan ]] and his best buddy friend [[Vladimir are here]]. You can befriend them by having stats/equipment/danger level high enough (I do not know the exact method) and simply chatting with Ivan. Even though GC8 is a relatively safe level otherwise, it seems to have a high chance of having either one of the latter NPC rooms generated on it. Ivan and Vladimir can be of help against Elpuri, provided you can keep them alive. If you haven't cleared UT4 or liberated New Attnam yet, now would be a good time for them.  ===UT4: The crystal cave=== Silva altar, 3 crystal golems, permanent light sources  ===Liberating New Attnam=== Easy as pie.
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