The Cathedral of Attnam

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===Attnam===
[[File:eliteguardtaming.png|170px|thumb|right|Taming an elite guard from Attnam.]]
Upon reaching Attnam, first things first: take that encrypted scroll to Petrus. There's nothing more annoying than doing everything else, forgetting to give the scroll to him and leaving.
If you've managed to find a scroll of taming, head to one of the seemingly empty corners of the cathedral [[Media:picture here I suppose]] and read it. Assuming no patrolling frogs get too close, you'll now be able to take the invisible elite guard's equipment for yourself. Worst comes to worst, the armor especially should be enough to carry you through all the way to Elpuri.
Regardless of whether or not you got the equipment, go find the library in the SE corner of the map for the library trick. Like with the bananas in NA, this can be classified as an exploit so use as your conscience allows. You should have some scrolls from UT on you, so drop them all on the doorway to sell them. Next, buy any scrolls and books of your preferred gods you can and sell them on the same spot again. Repeat until you no longer have enough money, then kick the items out while making sure no NPCs are in the way directly to the south. You can re-sell the kicked items and repeat the process until you're in possession of the whole library and its money. If you didn't have a scroll of taming yet, chances are you'll now have one. If that's the case, go back to the cathedral and tame that guard.
===Gloomy Caves 7-9, random elements===
Golem Much like with levels 2-4, the latter GC also has its randomly placed elements. These are the golem room, the orc room, and the hidden chestroom. Note that during a freedom run, the first two are not guaranteed to be generated - their possible level range extends past GC9 to GC12.
====The golem room====
It's either here or deeper inMuch like the wolf room earlier, the golem room is a specifically shaped room filled with golems. Tough These wary from the very basic expensive fabric golems + a to much more deadly phoenix feather, adamantine and valpurium golems. Only one golem of each material will be generated, with the valpurium one carrying a scroll of golem creation. Assuming you've made it this far without too many difficulties and have upgraded your equipment, most of the golems will be very easy. The only golems you will need to take care around are the adamantine and valpurium ones. The adamantine golem takes a beating and hits very hard, but is very slow. The valpurium one on the other hand is everything the adamantine one is, with the exception of being rather agile. While normal hits from either shouldn't do too much damage, it's not unheard of for them to suddenly land an utterly devastating crit that instantly kills you through even highly enchanted octiron armor and 200+ HP. For this reason you should avoid being hit at all. Luckily this is rather easy, since normal golems lack any sort of means to detect invisible characters. To safely fight them, you should try and let them move near you, land a few hits the moment they do, then take a running step in some direction and wait by 's'earching. As they can only determine the direction from which they were hit, they will attempt to retaliate in that direction and end up hitting air, which translates into a move action into your previous square. You can then repeat the process and dance around the golem without danger as long as you don't risk being hit before moving out of the way. Continue until the golems are dead.
====The orc room====
It's Like any other monster room, the orc room is filled with orcs. Most of them will be either here harmless normal orcs or deeper inbutcherers, but among them is also a few squad leaders and an orc general. The squad leaders should not give you too much trouble assuming your gear is up to snuff, but the general can be very deadly. If your equipment and stat points are not on the very end-game level at this point, you should treat the general like a slightly easier version of Ur'Khan. Do not get hit without at least 30 AV chest armor, equivalent other armor and plenty of HP. Tough orcs While he rarely one-shots characters with mithril armor + 2 and at least 74 HP, you shouldn't risk him critting if you can avoid it. Like Ur'Khan, he carries a general with bunch of ommel liquids. Unless you've already got plenty of urine , sweat and tears, refrain from using offensive wands on him. He's not very fast, so with some agility and a haste/slow combination, you should be able to kite him. ====The hidden chest room==== The hidden chest room is a 5x5 room with metal walls (material? adamantine/mithril/octiron?) filled with mines, octiron traps and sweatan adamantine treasure chest. If you made it in the earlier chest room and managed to open the chest, the only hard part of the hidden one is actually finding it. It's generated somewhere inside the dungeon walls with no paths to it, altough Silva earthquakes may open ones to it. The chest has even better loot than the earlier chest room.
====Hidden If you have excess scrolls of detect material, you can try to search for "adamantine" to locate the chest rooms====. Alternatively, another neat method is to descent into GC8, recruit Vladimir and take him for a tour of the caves. He will eventually uncover the room by accident. Third method for finding the room is to simply look for any unknown spaces on the possible levels the room could fit on (minimum 7x7), then dig into each of them.
Outside dimensions 5x5, hidden in walls somewhere with a I have had runs during which I failed to find the chest and traps+mines insideroom anywhere. Very neat loot. Generation is It's possible the room does simply not guaranteedspawn during some runs, maybe due to interference from bones files. I've also got a feeling the room can in fact be found even two with octiron / adamantine?earlier in GC; if you can't find it on GC7-8, go back up and look for possible places there.
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