The Cathedral of Attnam

Changes

Jump to navigation Jump to search
4,182 bytes removed ,  14:33, 13 October 2018
no edit summary
{{Safe}}A cloak is a piece of equipment wrapped around your whole body, protecting mainly torso, but also other body parts. For the best results, it's important for a cloak to be both flexible and strong, making high-tier cloth [[materials]] your best bet.
== Attributes ==A common '''cloak''' can be found quite easily in [[Underwater Tunnels]], but several magical cloaks can be used instead, either found with a bit of luck or bought, mainly in [[Hulbo]]'s shop.
{| cellspacing="0" cellpadding="5" borderMagical Cloaks ="1"| colspan="2" style="background:#ccc"|Name| style="background:#ccc"|Effect|-! width="50"|AStr | width="100"|[[Arm Strength]] || width="350"|Ability to wield heavy weapons|-! LStr | [[Leg Strength]] || Increased kick damage, ability to carry heavy items|-! Dex | [[Dexterity]] || Ability to place traps and block attacks|-! Agi | [[Agility]] || Increased speed and ability to dodge attacks|-! End | [[Endurance]] || Increased hit points and rate at which you heal|-! Per | [[Perception]] || Ability to see longer distances away|-! Int | [[Intelligence]] || Ability to cause magical effects (such as changing materials)|-! Wis | [[Wisdom]] || Ability to interact with [[gods]]|-! Cha | [[Charisma]] || Increased social skills, better prices in shops|-! Size| [[Size]] || |-! HP | [[Hit Points]] |||}
== Abilities and States ==During your exploration, your character may get some abilities. Depending on how you got your ability, it may be permanent. Permanent abilities are written in blue below your character sheet, otherwise they are written in white.You can also enter some mental or physical special statesAll magical cloaks except for a cloak of invisibility grant a high amount of [[electricity resistance|resistance]] to one type of elemental damage.
{| cellspacing="0" cellpadding="5" border="1"| style="background:#ccc"|Name| style="background:#ccc"|Effect| style="background:#ccc"|Can be permanent ?|-| width="140"|[[Diseases]]| width="355"|Several diseases and their cures (* '''SPOILERCloak of acid resistance''')| width="30"|Yes|-| width="140"|reduces damage taken from [[ESPacid]].| width="355"|Ability to detect intelligent creatures around you, even if they are invisible or behind a wall| width="30"|Yes|-| width="140"|[[Haste|Hasted]]| width="355"|You are faster| width="30"||-| width="140"|[[Infravision]]| width="355"|Ability to detect warm-blooded creatures around you, even if they are invisible or behind a wall| width="30"|Yes|-| width="140"|[[Invisibility|Invisible]]| width="355"|You* '''Cloak of electricity resistance'''re invisible. Creatures need to have ESP or Infravision to detect youreduces damage taken from electricity.| width="30"|Yes|-| width="140"|* '''Cloak of fire resistance''' reduces damage taken from explosions and other sources of [[Panickedfire]].| width="355"|State during which you are running, can* '''Cloak of flying''t rest, and can't attack unless you are cornered| width="30"||-| width="140"|grants [[Levitation|Levitatinglevitation]].| width="355"|You hover above the ground| width="30"||-| width="140"|[[Polymorph#PolyControl|PolyControl]]| width="355"|Ability to choose which creature * '''Cloak of invisibility''' makes you polymorph into| width="30"|Yes|-| width="140"|[[Polymorphinvisible]]| width="355"|You get polymorphed randomly| width="30"||-| width="140"|[[Poison|Poisoned]]| width="355"|You are poisoned : your HP slowly decrease.| width="30"||-| width="140"|* '''Cloak of protection''' is always made of various metals, offering very high AV with next to no [[Search|Searchingattribute]]| width="355"|Ability to detect hidden thingspenalties for its inflexible material, such as traps or minesbut still weights A LOT.| width="30"|Yes|-| width="140"|* '''Cloak of quickness''' increases [[Slow|SlowedAgility]]| width="355"|You are slower| width="30"|Yes|-| width="140"|[[Teleport#TeleControl|TeleControl]]| width="355"|Ability to choose where you are landing when you teleport| width="30"|Yes|-| width="140"|[[Teleport]]| width="355"|You get teleported randomly| width="30"||}.
== Alignments = Artifact Cloaks ===
* [[LawfulMantle of Al-Khan]]grants [[invisibility]], [[teleport]]ation and increases [[Endurance]].* [[Shadow veil]] grants [[Ethereal]] [[status effect]], allowing you to walk through walls.* [[NeutralVampire's cowl]]grants [[vampirism]] and [[infravision]].* [[ChaoticWerewolf fur cloak]] grants [[lycanthropy]] and [[regeneration]].
= Old Article = Notes ==
'''Source''' = Doing the following will train this stat (there probably other sources too). Note * Be aware that ommel materials cloaks cause heavy penalties to [[Dex]] and the [[holy banana Agi]] when made of Oily Orpivinflexible materials. Even [[Troll Hide]] are not listed; they have great positive effects on many attributes simultaneously. There are also equipment like or [[boots of strengthDragon Hide]] , which increase a stat as long as they both are wornstill more flexible than any metal, cause significant penalties.
There are several NPCs, eg. angels, mages, frogs, * Cloaks should be one of the prime candidates for [[Kaethosscrolls]]of enchant armor, [[Haathbar]]as they protect most body parts, [[Richel Decos]], etc. which may talk to you about randomized scientific topics if your stats are high enough. This event trains intelligence, wisdom and/or charisma, depending on the talker, but not only a few times per single one creatureas the rest of the armor pieces.
* Contrary to popular believe, higher enchantment does not increase the amount of resistance granted by the cloaks. Instead, their higher AV may decrease the damage taken.
;AStr = [[Arm Strength]]:Increases damage inflicted on enemies:SourceCategory: Fighting in general, digging.;LStr = [[Leg StrengthEquipment]]:Increases carrying capacity and kicking damage:Source: Being burdened or worse, kicking.;Dex = [[Dexterity]]:Increases accuracy and hit speed:Source: Fighting, setting up traps, doing almost anything with your hands.;Agi = [[Agility]]:Increase movement speed and ability to dodge attacks:Source: Kicking, being unburdened and moving about, especially running.;End = [[Endurance]]:Increases maximum health points and healing rate:Source: Gaining lost HPs back, especially dangerous wounds.;Per = [[Perception]]:Increases sight range and accuracy:Source: Zapping wands, eating carrots, throwing items, fighting.;Int = [[Intelligence]]:Increases your ability to read and use magic:Source: Reading scrolls or books, talking to some NPCs ("science talk").;Wis = [[Wisdom]]:Increases your ability to deal with gods:SourceCategory: Reading holy books, praying, offering.;Cha = [[Charisma]]:Improves your ability to negotiate and make deals:Source: Doing business or chatting with characters. = Third Article. WTF = ==Teleportitis==When the player has this state they will randomly teleport around the level.  ==Teleport control==When a random teleport occurs the player can choose where to teleport in a certain radius based on intelligence.  ==Polymorphitis==When the player has this state they will randomly polymorph into different monsters.  ==Polymorph control==When a random polymorph occurs the player can choose want they want to polymorph into. The power of the new form is limited by intelligence.  ==Diseases==There are multiple diseases in IVAN. [[DiseasesItems]] ==Levitation==This state causes the player to float in the air.  ==ESP==This state allows the player to see nearby intelligent monsters through walls, smoke and other map objects that would normally hinder vision. ==Infravision==Can see warm creatures in the dark or when they are invisible.  ==Invisible==Monsters can't see you, unless the monster has infravision and/or stands next to you.  ==Burden states==These are not techically states, as they are more fundamental. The player may become burdened, stressed, or overloaded. Moving around when burdened or stressed exercises leg strength, increasing the ability to carry more. A player may become overloaded usually as a result of losing a lot of strength, causing him to be unable to move unless he drops most of carried equipment. ==State Ideas==*[[State ideas]] [[Category:Character AttributesArmor]]
Moderator
1,405

edits

Navigation menu