a File from the "doesnt happen often" drawer

Sep 20, 2014, 6:23 am
#26
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 922
Pent wrote
You killed Petrus before going through the portal?

Yeah i set a pile of like 400 explosive items on top of some octiron beartraps. he didnt stand a chance.

I am not taking on the mage room - i plan on sprinting through the levels using detect material and teleport.

Is the mage room even viable? Ive tried it once or twice in wizmode and it was total chaos.
Sep 20, 2014, 8:34 am
#27
Joined: Dec 11, 2008
Posts: 1,770
Maybe if you had enough wands and a lot of luck. The majority of my experience with mages is getting zapped to death before I see them, or not having the means to attack them from afar.
Sep 23, 2014, 8:11 pm
#28
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 922
i got through the first to levels of the lower GC, but on the third level was the mage room. I was using my scroll of detect matrial to search for granite for the staircase but i dont see it on the map - does the material change later on?
Sep 23, 2014, 8:13 pm
#29
Joined: Feb 20, 2012
Posts: 231
The third level past the portal should be GC12, which means that you should be looking for the golden portal to Oree's lair. I remember my first time through the portal I panicked and just detected the staircases while teleporting across the levels. Once I got there I had no idea what to search for (I'd seen the portal in wizmode but forgot what it was made of), so I ended up just teleporting randomly until I ended up in the big room that the portal is in.
Sep 23, 2014, 8:14 pm
#30
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 922
thanks.
Sep 23, 2014, 8:29 pm
#31
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 922
Wow the mage room is crazy. got through to oree killed him in like 4 hits. got out of dodge. bout to win and post my awesomeness.

does inventory count for the final score?
Sep 23, 2014, 8:50 pm
#32
Joined: Feb 20, 2012
Posts: 231
According to the readme file, score is based only on kills, with multipliers for each ending (fun fact, quitting with 'Q' gives you a 0.75 score multiplier).

Q: How is score calculated?

A: First the kills of the player and his pets are merged to a single
   list. Then for every monster type, the score is calculated with the
   following formula

   Score = sqrt(a) * b * b

   sqrt(a) = Square root of the number of killed monsters of this type
   b = Sum of the attributes of a typical monster of this type

   The individual scores of the monster types are then added together.
   You also get a high bonus for winning, depending on your victory type
   (the score is multiplied by 2, 3, 4 or 5).

Also, one of the /doc/ files mentions that golems give way too much score, so make sure to clear out the golem room!

Sep 23, 2014, 9:33 pm
#33
Joined: Dec 11, 2008
Posts: 1,770
Pent's right, score only depends on the kills you got on the way, including those of your pets.

The code for the score calculation is confusing me, but it looks like you get points based on the monster's danger rating rather than the individual type of monster. Then again, each monster type is probably going to have its own danger rating to begin with.

Here's the relevant code anyway, in case anyone else who is more capable of thinking today than me can make more sense of it:
long game::GetScore()
{
  double Counter = 0;
  massacremap::const_iterator i;
  massacremap SumMap = PlayerMassacreMap;

  for(i = PetMassacreMap.begin(); i != PetMassacreMap.end(); ++i)
  {
    killdata& KillData = SumMap[i->first];
    KillData.Amount += i->second.Amount;
    KillData.DangerSum += i->second.DangerSum;
  }

  for(i = SumMap.begin(); i != SumMap.end(); ++i)
  {
    character* Char = protocontainer<character>::GetProto(i->first.Type)->Spawn(i->first.Config);
    int SumOfAttributes = Char->GetSumOfAttributes();
    Counter += sqrt(i->second.DangerSum / DEFAULT_GENERATION_DANGER) * SumOfAttributes * SumOfAttributes;
    delete Char;
  }

  return long(0.01 * Counter);
}

Looks like you could potentially get more points from say, a Kobold that managed to increase its danger rating by finding some really neat equipment compared to your regular balsa spear Kobold?
Sep 23, 2014, 10:16 pm
#34
Joined: Feb 20, 2012
Posts: 231
I'm also beyond rational thought at this point, so instead of trying to make sense of the code I went into wizmode and summoned some kobolds. Each time I killed one kobold and let Sherry kill me, and I always ended up with 37 score, even on the kobolds that I gave better weapons/stats to.

Also this line from the readme says that it's based off of a typical monster of the given type, which my test supports:
 b = Sum of the attributes of a typical monster of this type
Sep 24, 2014, 1:21 am
#35
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,171
Yeah it must be the naked danger probably. It's funny, I thought loot made a difference?
Sep 24, 2014, 4:06 am
#36
Ernomouse's avatar
Master mine stomper


Joined: Dec 16, 2007
Occupation: Pouring molten bronze in sand
Location: In the cold end
Posts: 2,048
Maybe this should be added to the changes to be made list of our new IVAN team?
Sep 24, 2014, 7:48 am
#37
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 922
I should have waited and summoned/killed some golems before sitting on the throne. Ill post some pictures tonight. I was life saved twice. GC 10-12 and Oree were NASTY. My final score was still only like 75k despite getting a high priest ending.

Question, if you are standing on a staircase, break a wand of door creation creating a surrounding wall of closed doors - will nearby monsters still follow you down the stairs?
Sep 25, 2014, 12:37 am
#38
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,842
Not if they can't see you, no.
Nov 12, 2014, 6:30 pm
#39
Joined: Dec 2, 2007
Occupation: Big Daddy
Location: Under a pile of my own offspring
Interests: Caves
Posts: 612
About the wisdom, I think I wrote a pretty comprehensive post hers ago about a talking your way to 50 int/wisdom. I thnk I talked about natural ability too. Different characters train different stats at different rates. Some just aren't that wise.

I have cleared the Mage room once. Meleed with twin turox I think. Natural limbs and probably around 200 hp. I think if your intelligence or danger gets too high they are just too powerful. There is a sweet spot. It's the fact that the use electricity and fireballs that makes them so hard.
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