Some notes on late-game metal armors Sticky

Oct 16, 2019, 9:20 am
#26
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I feel like having "traps" by the devs is really poor game design. It just encourages "ascension gear" more, unless you're a masochist.

I personally think a "meathead" run should be entirely possible without cheesing.
Oct 16, 2019, 10:20 am
#27
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MrMagolor wrote
I feel like having "traps" by the devs is really poor game design. It just encourages "ascension gear" more, unless you're a masochist.

I personally think a "meathead" run should be entirely possible without cheesing.

I 100% agree with this! I feel that we should have more variety with how we can gear up our character.
Oct 16, 2019, 12:17 pm
#28
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MrMagolor wrote
I feel like having "traps" by the devs is really poor game design.

What gear do you feel is a trap? There was already some rebalancing of various items to make more play styles possible and to have no useless gear.
Oct 16, 2019, 12:25 pm
#29
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red_kangaroo wrote
What gear do you feel is a trap?
I think he means stuff like armor of great health, metal gloves & boots, maybe those disappearing valpurium items
Oct 16, 2019, 12:44 pm
#30
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IDK why people keep saying armour of great health is a trap, I'm using it quite often. Its AV got buffed a bit, I think, and the extra HP is quite worth it, IMHO.

Metal gloves and boots give much, much more AV for the same Intelligence requirement as cloth. It's not a trap, but a choice: take hit to attributes for high AV, or take lower AV for no attribute hit.

The disappearing valpurium sword, well...
Oct 16, 2019, 1:23 pm
#31
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Hmm, interesting... I am not really up to date with the current meta, gotta try the armour of great health out again...
Mar 4, 12:47 pm
#32
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I guess the issue is perhaps more of monotonous and/or RNG-based INT training to get the armor to a material you desire.
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