Joined: Jul 9, 2019
Occupation: Studio Art: sculpting major, and photography minor
Location: Cliping through the floor.
Interests: Photography, sculpting, games, anthropologie, the Copper Age to Medieval history, and Ivan. (Of course.)
Posts: 39
MrMagolor wrote
I feel like having "traps" by the devs is really poor game design. It just encourages "ascension gear" more, unless you're a masochist.
I personally think a "meathead" run should be entirely possible without cheesing.
I 100% agree with this! I feel that we should have more variety with how we can gear up our character.
IDK why people keep saying armour of great health is a trap, I'm using it quite often. Its AV got buffed a bit, I think, and the extra HP is quite worth it, IMHO.
Metal gloves and boots give much, much more AV for the same Intelligence requirement as cloth. It's not a trap, but a choice: take hit to attributes for high AV, or take lower AV for no attribute hit.