Nov 29, 2009, 6:30 am
Joined: Nov 29, 2009
Posts: 57
I'm new to the forums so i will begin with a cheesy ''Hello guys"

Now, i've been playing IVAN for some time now, and just noticed that THIS is defenetly the best experience i ever had playing a roguelike. Tried some others (IVAN being halted as development) and noticed that sadly apart from Dwarf Fortress (in adventure mode) there is almost nothing out there. I must specify that i kinda enjoy roguelike that has some decent graphics... or not graphics but details that IVAN has (was really shocked when i saw how far it went with them...). From my point of view details should be more important then graphics. (still having a trauma, and recuperating from the old days of Diablo 1 when i put that nice Full helmet and it doesn't appear on the character).

Finishing this epic post with a question:

What's going on with the game? is there any chance that it might get back on dev? and why did it stop in the first place?
Nov 29, 2009, 9:36 am
Ernomouse's avatar
Master mine stomper

Joined: Dec 16, 2007
Occupation: Pouring molten bronze in sand
Location: In the cold end
Posts: 2,047
Hello and welcome! I think it stopped originally because the original devs found a life and lost interest, in some order. We are trying to get it going again with new team and the blessing of the original team, but this far we haven't accomplished anything. We'll see if we ever will, we are short of inspired coders. If you'd happen to know any...
Nov 29, 2009, 10:14 am
Joined: Nov 29, 2009
Posts: 57
Thanks for the welcoming Erno, been reading some posts of yours...

Well not that i know specificly any, and if i do, they are allways busy and not so keen on sharing their time. Isn't there any forum for freelancers that code stuff for helpless clinking communities like us?

Another way-work-around would be that i could learn some programing, but let's think how much time would that take me? I've got a lot of free time on my hands and i am a fast learner... I don't know wheather i am joking or not, but for a game of this caliber it's just pure pity to let it die.

A suggestion that i urgently ask of any developer descendent is to color the message texts like:

You miss the spider
The spider hits you
The spider criticaly hits you
Your chest is criticaly wounded

Stuff like this, just like in dwarf fortress, to quickly understand and undentify what happened without trying to read the tiresom text, and apart from this, it gives you a certain feeling of satisfaction (at least only in my case) when you hit him and it writes with a certain color that you splatered him all over...
Nov 29, 2009, 12:52 pm
capristo's avatar
The Imperialist

Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,142
Good suggestion and welcome. Yes, the simple but very detailed graphics are what I love best as well.
Nov 29, 2009, 1:56 pm
Joined: Nov 29, 2009
Posts: 57
My friend...
Nov 29, 2009, 5:42 pm
Joined: Dec 4, 2007
Occupation: Perfect Soldier
Location: Astragius Galaxy
Interests: Fiana, Peace, Melons
Posts: 1,054
Yeah, the color coding makes Dwarf Fortress (adventure mode) substantially easier to play without really watching.
Nov 29, 2009, 8:59 pm
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,825
Hello and welcome, good to see more people hoping for development.

Coloured text isn't a bad idea, you should post it in programming where the other ideas generally are.
Nov 29, 2009, 11:31 pm
Joined: Nov 29, 2009
Posts: 57
But who will acttually do it? and when ? and will it be implemented as a mod or part of the game?
Nov 30, 2009, 11:01 pm
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,825
Let the co-ordinators worry about that (and worry we do).
Jump to