Help test 0.53 pre-release

Jun 21, 4:23 am
#26
red_kangaroo's avatar
orc general


Joined: Apr 2, 2014
Location: North Tyris
Posts: 482
capristo wrote
Some comments on the new materials. I don't like how certain materials are now much more difficult to tell apart.

The biggest offender is blood red iron. I keep thinking it's ommel hair. Chlorophyte also looks to be the exact same green as valpurium, but of course it's unlikely I'll run into any valpurium laying around.

Any suggestions for better colors?

capristo wrote
Another thing, I found an obsidian mace that is "highly accurate". I don't think any unenchanted mace should be "highly accurate" no matter what the material. Using the logic from the readme, where they point out that a mace would not be used to kill spiders.

The thing is, accuracy is based on weapon weight and material flexibility, so light enough mace will be accurate. Restricting maces to only inaccurate would have to be done by preventing the spawning of light materials.
Jun 21, 11:59 am
#27
capristo's avatar
The Imperialist


Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,041
Hm, is there any way we could get a graphic of all the materials and their colors? I wouldn't mind going through that.

For blood-red iron specifically, maybe a darker, slightly browner shade?

Hope I don't come across as complaining too much. I love the additions, but one of the nice things about vanilla IVAN is being able to see an item and instantly know what material it is without having to read the text or inspect it. Or in some cases, for example, white, you might not know exactly what material, but if it's white then it's definitely something valuable (mithril, ommel bone, etc). So if we have varieties of iron that are all the same shade as gray, that's fine with me (as long as they all have the same/very close properties) but when we have two completely different materials having the same color that's where it gets a little frustrating
Jun 21, 4:46 pm
#28
red_kangaroo's avatar
orc general


Joined: Apr 2, 2014
Location: North Tyris
Posts: 482
capristo wrote
Hm, is there any way we could get a graphic of all the materials and their colors? I wouldn't mind going through that.

In wizmode, you can press "*" and select material properties. It will show you all materials in color.

capristo wrote
I love the additions, but one of the nice things about vanilla IVAN is being able to see an item and instantly know what material it is without having to read the text or inspect it.

I understand that. I tried to give the new materials distinct colors, too, but I probably wasn't 100% successful.
Jun 21, 5:03 pm
#29
capristo's avatar
The Imperialist


Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,041
Oh perfect, thanks. I'll look through them then.

Also re: maces, I think I'd be ok with restricting them to heavy materials. Kind of makes sense anyway, it's that type of weapon
Jun 22, 10:13 pm
#30
Joined: Jul 31, 2009
Occupation: Kiwi farmer
Location: Van down by the river
Interests: Ornamental carnivorous plants
Posts: 42
Incredible work here guys. I haven't been able to figure out the smithing rooms yet, do anvils and furnaces serve any function? I saw an item underneath an anvil in my last game and couldn't retrieve it, I tried kicking it out but i only kicked the anvil

Amazed by this release.
Jun 23, 6:59 am
#31
Joined: Jun 3, 2018
Interests: Stray sheep, Eternal life, Sudden death
Posts: 9
Stihdjia wrote
Incredible work here guys. I haven't been able to figure out the smithing rooms yet, do anvils and furnaces serve any function? I saw an item underneath an anvil in my last game and couldn't retrieve it, I tried kicking it out but i only kicked the anvil

Currently you can only crack it with a sturdy pick-axe, or resolve it with acid. Maybe you can also try to teleport the scroll away?
Jun 25, 12:49 pm
#32
Joined: Jul 31, 2009
Occupation: Kiwi farmer
Location: Van down by the river
Interests: Ornamental carnivorous plants
Posts: 42
Ah thanks for the anvil tips.

badbeaver wrote
My autosaves just don't work. Tested with multiple characters, every time I start up IVAN after my pc crashed all autosaves just don't work. When I try to load them it starts a new game and I can't save anymore.

I'm also having autosave problems, though I think it worked at least once in the past. I have save files but IVAN crashes every time I try to continue them. I hope there's a way to salvage them, I'm finally strong enough to survive the onslaught of golems. I only LOST MY ARM TO A MAN MADE OF BREAD.

Also having trouble compiling the linux version, cmake says it is unable to find a cxx compiler but I'm sure that's a problem on my end. So I'm using Windows version through Wine.
Jun 26, 4:06 am
#33
Joined: Jul 31, 2009
Occupation: Kiwi farmer
Location: Van down by the river
Interests: Ornamental carnivorous plants
Posts: 42
Well I somehow managed to accidentally delete my strong guy autosaves, dangit. I figured out how to compile though. C++ support is not included in GCC by default, G++ must also be installed. This wasn't terribly clear from the INSTALL instructions. So far it looks like the golem problem has already been resolved in the source, nice.
Jun 27, 1:06 am
#34
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,017
Another Kiwi makes three! Or do you grow them instead? Good to have another veteran player back Stihdjia.
Jul 6, 10:34 am
#35
giant mushroom


Joined: Jul 6, 2018
Posts: 2
Could somebody help me out with an alternative download link to Github? Github will not let me download the full file no matter what I try, it starts at 20 kb/s then steadily drops to 0 and fails over about 2 megabytes every single time.

It's a huge bummer as I'm pretty eager to play the new version, especially considering oldschool roguelikes are one of the few things that work on my current Potato of a PC.
Jul 6, 12:01 pm
#36
Joined: Dec 14, 2017
Occupation: Local IVAN dealer
Interests: webcomics, videogames, languages
Posts: 90
Here you go
Jul 6, 12:23 pm
#37
giant mushroom


Joined: Jul 6, 2018
Posts: 2
Thank you!
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