Well i figured it out its just a config under the main whip with its default size volume and form modifier because with the original volume you needed close to 200 strength to use them and they did 12-17 damage.
Quote
whip /* meleeweapon-> */
{
DefaultSize = 210;
Possibility = 50;
WeaponCategory = WHIPS;
DefaultMainVolume = 500;
DefaultSecondaryVolume = 20;
StrengthModifier = 10;
BitmapPos = 32, 0;
NameSingular = "whip";
MainMaterialConfig = { 4, LEATHER, HARDENED_LEATHER, NYMPH_HAIR, OMMEL_HAIR; }
SecondaryMaterialConfig == EBONY_WOOD;
MaterialConfigChances = { 4, 75, 50, 25, 10; }
Roundness = 2;
FormModifier = 10; /* this is multiplied by MainMaterial's flexibility */
CanBeBroken = false;
AttachedGod = NEFAS;
WieldedBitmapPos = 160, 224;
EnchantmentPlusChance = 30;
FlexibilityIsEssential = true;
DamageFlags = SLASH;
Config RUNED_WHIP;
{
DefaultSize = 230;
Possibility = 25;
DefaultMainVolume = 750;
DefaultSecondaryVolume = 50;
StrengthModifier = 20;
Adjective = "runed";
FormModifier = 20;
EnchantmentPlusChance = 20;
}
Config CHAIN_WHIP;
{
DefaultSize = 150;
Possibility = 25;
DefaultMainVolume = 200;
DefaultSecondaryVolume = 50;
StrengthModifier = 20;
MainMaterialConfig = { 4,BRONZE, IRON, STEEL, METEORIC_STEEL; }
MaterialConfigChances = { 4, 75, 50, 25, 10; }
Adjective = "chain";
FormModifier = 200;
EnchantmentPlusChance = 20;
}
}