Blindness

Oct 26, 2017, 1:31 pm
#1
Joined: Apr 2, 2014
Occupation: Navastating
Location: Aslona
Posts: 767
Loosing a head while polymorphed into a zombie, I found out that your Per is not at all affected by you being headless. Loosing your head (and still living) should definitely set your Per to 0. You should be unable to see, hear or smell without your head, but right now, well... Your Int is decreased, though, which is cool. Also the priests will see nothing strange about summoning you a new head and the gods can grant you an artificial head.

However, this got me thinking that we could also use a Blindess status for times when you only want the player to be unable to see, but his or her perception remains unaffected - after all, you could loose your sight due to a spell or strong light, but still be able to hear and smell normally. It might also work similarly to having no light source in darkness (making the area around you dark) rather than as if you had 0 Per (when you can still see your own tile, but not even the adjacent ones).
Oct 26, 2017, 1:39 pm
#2
Joined: Nov 22, 2013
Occupation: Unemployed bastard
Location: Chile
Interests: Gaming, Modding
Posts: 64
That'd be pretty cool. It reminds me of the joke "scroll of cure blindness" item in ADOM. Getting yourself splashed with a liquid could also apply a weak blindness status.
Oct 26, 2017, 5:20 pm
#3
Joined: Dec 11, 2008
Posts: 1,770
I'm all for a blindness status. It should still reduce your PER as a regular human of course but maybe not right down to zero, while still basically blacking out the map and reducing it to memory tiles.
Which enemies would cause blindness? Mommo slimes farting on your face?

Quick edit: Shouldn't affect PER if you have ESP, but would still affect infravision.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
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