Bashing Shields

Apr 5, 2020, 9:52 am
#1
Joined: Jul 9, 2019
Occupation: Studio Art: sculpting major, and photography minor
Location: Cliping through the floor.
Interests: Photography, sculpting, games, anthropologie, the Copper Age to Medieval history, and Ivan. (Of course.)
Posts: 39
You know, shields could deal damage much all other weapons if they were changed from an armor item to a low form modifier blunt weapon with a high roundness.

I think both shields could exist together giving players more options.

This was an Idea I thought when I was making my weapon overhaul. The link to the spreadsheet is below.

EDIT: Weapon overhaul spreadsheet
A bashing shield vs regular shield
Apr 8, 2020, 8:28 am
#2
Joined: Apr 2, 2014
Occupation: Navastating
Location: Aslona
Posts: 766
The spreadsheets are a bit hard to compare, given how each has differently sized columns and different order of entries.
Apr 8, 2020, 11:53 am
#3
Joined: Jul 9, 2019
Occupation: Studio Art: sculpting major, and photography minor
Location: Cliping through the floor.
Interests: Photography, sculpting, games, anthropologie, the Copper Age to Medieval history, and Ivan. (Of course.)
Posts: 39
red_kangaroo wrote
The spreadsheets are a bit hard to compare, given how each has differently sized columns and different order of entries.

The file isn't complete yet. The green entries are implemented into my game for testing. The goal of this overhaul is for realist values, other than giving farming weapons higher damage than they would.

I just wanted to show my work so far. I'll be making a full overview post when I'm done.
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