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Posted by red_kangaroo, May 19, 2016 at 1:17 pm
Wolf packs would be very interesting addition, indeed. I was also thinking about Angband, reading this.

I really really like the way monsters use wands against you in CLIVAN. Especially the goblin warlocks, with their wands of door creation, acid rain and teleportation are deliciously aggravating.
Posted by red_kangaroo, May 18, 2016 at 8:16 am
Batman? wrote
Is there a predetermined number of secret roons? ie 1 obvious 1 not so obvious amd 1 super secret?

Also can they only appear in the GC or cam there be secret rooms in the UT?

Yes, as of now, all special rooms are predetermined and always exist in each game, only their location is randomized.

I'd be all for having chance-based generation of special rooms, because that would allow for hundreds of hand-made rooms with special contents, only a handful chosen for each game. Much more variety, much more fun.
Posted by red_kangaroo, May 13, 2016 at 4:20 pm
World wrapping unto itself? That souds great!

It would be awsome to then add some towns (Mondedr and such) rather far apart, as to allow and promote actual exploration of the overworld.
Posted by red_kangaroo, May 2, 2016 at 4:35 am
Yes! Please, let's make Valpurium green.

Golden Valpurium is weird and indistiguishable from gold. I find the green one much nicer and more fitting.
Posted by red_kangaroo, Mar 13, 2016 at 4:05 pm
This sounds very cool, I can't wait to try it.

The first timer grants you gifts/allies/stats passively?

Dress code sounds very nice, as does the change to the prayer books. But why change the way they work now? You could have two possible benefits from a book: either read it until it disappears for a piety boost, or let it sit in your inventory and empower your prayers. Or would the piety boost be too powerful under the new system?
Posted by red_kangaroo, Mar 10, 2016 at 6:28 pm
The only thing that might disturb the balance of the game if the shops were to restock, as far as I can imagine, would be infinite enchant scrolls from the library. However, I say let that be, as it would require truckload of grinding and patience to buy enough of them to encahnt all your gear beyond reason.

I always thought it's much better to squash all easy to exploit bugs than to try to stop hevay grind player - they will always find a way and many of these changes are just killing some fun for the majority, who will never grind or farm too much simply because it's boring.

If anyone was determined to follow Mellis by becoming the world's greatest trader, I say let them mine whole dungeon levels and sell the rocks and stuff to burn through hundreds of enchant scrolls chasing utter overpoweredness - they earn it if they can keep doing this for as long as it may take. It's already possible to enchant your gear to very high levels with a wand of cloning/mirroring, so adding more scrolls will not change this much, as they tend to work extremely rarely when you reach higher enchantments.

But if enchanting is still concern, items could be made to explode from overenchanting - until +9 you're safe, but then every successful enchanting may break or outright destroy the item. No, it does not prevent eternal grinding, because I hate preventing options. But it makes it much less worthwile.
Posted by red_kangaroo, Mar 9, 2016 at 3:15 pm
It would be interesting if shopkeepers restocked their shops. Let's say that every day when you're not on the map/floor, all items in the shop are restocked (as when first generated) and the shopkeepers' gold restored.
Posted by red_kangaroo, Mar 8, 2016 at 2:08 pm
fejoa wrote
I never noticed before, and now I can't unsee it.

Posted by red_kangaroo, Mar 1, 2016 at 2:42 am
chaostrom wrote
Maybe we can rework the existing timer into that probability, so the more recently you prayed the less chance of a successful prayer.

Several prayers in quick succession could heavily drain your piety instead of being unsuccessful. So praying twice will help you, praying too often will result in you being smitten.

If we want worhshipping gods to be more dangerous/Fun, I think POWDER has an interesting system. In POWDER, all of the gods are watching you all the time and your piety is based on all your actions - but no two gods like the same thing. Thus, you will mostly have some gods to like you, some to hate you, and all can act on a whim to help or hinder you. It is even possible to get most gods to hate you, but that results in quick demise...

This could be adopted into IVAN by making your piety for all gods you know (so forgoing books of gods you don't want to worship may be beneficial) fluid based on your actions and their likeings and dislikeings. Then you could have both active effects (prayers) the player can try, but that may not work if you have angered the god by some forbidden action; and passive effects that the gods throw at you sometimes, whenever highly pleased or angered. Gifts, for example, could be moved to passive-only effects, so you won't be guaranteed to get any item or creature on a prayer, but rather have to sustain high piety for some time to increase your chances of getting one.

Posted by red_kangaroo, Feb 29, 2016 at 1:53 pm
4zb4 wrote
By golem smithing do you mean making golems out of materials (similar or not similar to the scroll of golem creation?) or rather having loricatus harden existing golems?

I was thinking SoGC-like effect, as this scroll is rather rare (in my experiences) yet with interesting effect. However, hardening existing golems sounds very nice!

I see two possible ways of making golem smithing special - either it's rather cheap prayer* that gives you temporary golem from selected item, giving you boost in the form of an ally for a short time at the cost of loosing the item; or its a more expensive prayer that let's you pick only items of Loricatus' materials and creates a permanent golem for you that can be hardened by subsequent Smith Golem prayers. New golem can only be created if the old one is destroyed and must be hardened again.

* Assuming prayers will have different piety/cooldown costs.