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Posted by red_kangaroo, Feb 29, 2016 at 9:06 am
Warheck wrote
I want to know if there will be changes to the mechanics. I read there will be no cooldowns; will there still be negative effects? Punishment?

I think the gods should not get immediately angry should you pray very often. Rather, based on your Wis, relative alignment to that of the god and the time between prayers, you could lose some piety. Let’s say you pray several hours apart, have high Wis and matching alignment – you get the prayer effect and raise your piety. If you, however, spam several explosions of Legifer in a row to kill some badass monster, or if you’re only L while praying to him, you lose piety instead, but he will not become angry until you are in negative piety. That would allow you to use some of the tactical prayer effects more freely, making them more powerful/reliable, but still costly if you overuse them.

BTW, I'll add several prayer ideas I had:
* for Atavus, I was thinking:
** Greater Gift – gifts random powerful item, but only for a limited time (mirrored items); eg. may grant flaming valpurium sword, armor of great health +7, amulet of life saving etc.; never grants any item that may be used for permanent boost (no enchanting scrolls, ommel fluids or wands of cloning, but healing liquid, scrolls of teleport and attack wands are okay, because if you don’t use them quickly, they disappear)
** Lesser Gift – gifts random item, similarly as a result of polypile; mostly gets you junk, but this prayer could be cheap even when spammed and may give you bananas/carrots/wands etc.
* Dulcis is rather musical, so she could sing a lullaby to put nearby creatures to sleep, or maybe scream for sonic damage?
* entombing for Silva, as she already deals with earth - it could create solid rock walls on all free adjacent squares, basically giving the player a rest from any monsters (except those already next to him or ghosts), the downside being you have to dig yourself out (maybe earthquake yourself out if without pickaxe?)
* golem smithing (I'd say Loricatus, but might be Sophos as the god of knowledge, including the writing of shems)
* brown gas would be interesting as a prayer effect - Scabies could surround you in farts, so no monster will get to you
* life draining would be appropriate as Infuscor's prayer, plus it's interesting effect, leeching health from your enemies.
Posted by red_kangaroo, Feb 25, 2016 at 1:28 pm
So...

Will there be new player ghosts with equipment and attributes matching the deceased character?



Would be great!
Posted by red_kangaroo, Feb 25, 2016 at 1:27 pm
Would it be possible to add either a leather strap over the female character's breasts, or her nipples? Right now, it looks a bit wierd with her wearing panties but with nothing in the chest area.
Posted by red_kangaroo, Feb 24, 2016 at 2:02 pm
Thanks for the config file workaround anyway. It was slightly annoying to play with the little window.
Posted by red_kangaroo, Jan 22, 2016 at 1:04 pm
4zb4 wrote
Dwarven Minelayers and some form of hunter class enemy that drops beartraps.

Kobold hunters! Give those cuddly little things some love!

But really, I like this idea.
Posted by red_kangaroo, Nov 24, 2015 at 5:44 pm
Well, in my experiences, it kills stuff fast enough.

I once dual wielded one (Or was it made of octiron? I'm not sure.) with a flaming sword for pretty much the whole GC. I don't think I took longer to kill monsters then I do with whips. Definitely better than trying to go unarmed.
Posted by red_kangaroo, Nov 4, 2015 at 6:25 am
capristo wrote

Pent wrote
Wooden chests should definitely be burnable if they aren't already.

That's just evil

Burning items placed inside of flammable containers sould have a chance of both setting other items inside ablaze or burning the container.

Also, SOCMing large chest filled with wands into a gunpowder, then putting a burning stick inside, dropping it next to Petrus and running like hell, anyone?
Posted by red_kangaroo, Aug 25, 2015 at 3:18 am
Nice.

BTW, how does biome distribution on the worldmap work? Does it take anything like climatic zones (ie. snow near the map edges, New Attnam and its jungle in the middle) into account?
Posted by red_kangaroo, Aug 21, 2015 at 2:22 am
Would it be possible to enable shield bashes, for the reason mentioned above, that any kind of dual wielding will very quickly overshine shields simply because you have two attacks *and* two blocking chances, even though smaller?

They need not neccessarily do lot of damage, but giving them at least some offensive capability would nicely balance them against high damage, lower blocking of most other weapons.

I'm not sure, but defining shield as melee weapon instead of as an armor in gear.h might do the trick?
Posted by red_kangaroo, Aug 18, 2015 at 3:54 am
BTW, (b)ash command would also be ideal for getting fruit from trees.

You could, for example, make it a renewable source of food, with bashing not damaging the tree (thant's what (a)pplying an axe at it is for ), but only shaking the fruits off it, with a cooldown for the tree, so that you could only get one fruit every several hours (several fruits every several days?). That way, you would still need to get some food from shop sometimes, when all the trees are recharging, but still could sometimes snack on the pineapples you bash down from pine trees (how else ).