fejoa wrote
There was a low-level magic user character which would go about the dungeon performing material softening spells at quite a rapid rate, which frustrated some players.
Yeah, kobold alchemists... That's why I think it should be limitied to only a single unique enemy.
fejoa wrote
As Serin alludes to, IVAN might need to offer a better 'go' function.
I don't think it's really that necessary if we are to have a single maze floor - backtracking through a single floor is quite survivable for me, it's much worse in e.g. NetHack, which has 15 maze floors as an endgame area and no 'go' function...