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Posted by red_kangaroo, Nov 12, 2016 at 3:41 pm
The walls are unchanged from CVS, I have no idea how tough they are. Do you think they are too tough?

SPOILER ALERT. Click here to see text.
Yeah, my bad with the bear traps. It didn't occur to me until I tried to play it and sold them all... I'm thinking about making them mirrored.


Also, these seems to be a bug with stairs. When you come back from the first catacombs level to the cellar, do you end up on the down staircase? I think I ended up elsewhere on the level, which happens if the stairs are not correctly linked. I'll have to take a look at that.
Posted by red_kangaroo, Nov 12, 2016 at 4:39 am
fejoa wrote
Do we have a list of NPCs that we'd like to add more dialogue to?

Well, I think no NPC has too much lines right now. All humanoid NPCs and some other (magic mushrooms, Bill's will, frogs?) can get new lines.

chaostrom wrote
Y'know how other mistresses mention no-one survives a night with her? Well, perhaps she uses bear traps as clamps.

And we need to add a rubber quarterstaff to her inventory.

Anyway, imps:
"And she said: 'Stop pecking at your food!' And I was like: 'But mom! It's raw and I told you I wanted the toddler well done!'"
"I was about to kiss her, but then I got summoned."
"And the summoner tore his heart out and said: 'I present this humble sacrifice to thee, oh daemon of the Nether Realms!' And I was like: 'Gee, that's so sweet and all, but sorry, I already have a valentine.' Plus he was like what, seventy, maybe? I'm ten times older than him! How creepy is that, right?"
Posted by red_kangaroo, Nov 11, 2016 at 3:15 am
Ischaldirh wrote
I find it a little odd that vampires in games often have bite attacks.

Suspension of disbelief.

Ischaldirh wrote
You swing at him - he dodges - then he... dives onto his knees so he can bite you in the shin? What??



Anyway, for you, fejoa!

BTW, will the Vampirism status be shown as in your screenshot, or hidden? Because all other diseases (lycanthropy, leprosy, parasite) are hidden.
Posted by red_kangaroo, Nov 10, 2016 at 3:16 am
I would like to expand the number of dialog lines for NPCs, because I find it funny and a nice way to put more lore about the world in the game. Plus there are bugs like Sherry having no dialog of her own.

For example, something an apprentice necromancer could say as friendly replies:
"I see dead people."
"My master says that ommel blood is sweeter and stronger than any wine."
"My powers over death suddenly manifested after I ate a wand of necromancy."
"Once, I tried to subtly stick a dagger in my master's back. She said she would electrocute me, then raise me as a zombie and electrocute me again if I ever tried it again."
"I hate vampires. They're all broody and sparkly and cool, but all they can talk about is blood. And angst, I guess."
"What? No! Necromancy and necrophylia are *not* the same!"
"Hey, I have a deal for you! Give me your soul, I will give you immortality. *cough* Raised as a mindless skeleton. *cough*"
"I was working on my evil laugh lately. What do you think: MWHAHAHAHAHA - *cough* *cough* *cough*"

Do you have any ideas about what the NPCs could say?
Posted by red_kangaroo, Nov 6, 2016 at 12:02 pm
For anyone interested, here is a script file commented out so that it works with 0.57.

It contains my additions to the Attnam Underground, plus tweaked Crystal Cave, added Lobh-se lair and UT:6 I'm currently working on, so it's not yet finished.

I would be very much interested in any feedback you could have, or comments and criticism.
Attached files
Script.tar.gz (100.55 kb)
Posted by red_kangaroo, Nov 6, 2016 at 3:36 am
Ighalli wrote
We could make Silva work just like Loricatus, except she upgrades leathery stuff.

What if Silva upgraded leathery stuff like Loricatus, but if an eligible item is not wielded in right hand, tried to upgrade wooden secondary material of the item? Right now, the player has no way of changing the secondary material of things like spears, axes or any other weapon with wooden haft. Giving Silva the option to turn all hafts up to ebony could be nice.

Now, no the subject of championship gifts, I find that many gods seem to lack in their championship gifts. So:

SPOILER ALERT. Click here to see text.
Valpurus
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He's got a strong gift, I think, but what about adding some variety? The first time, he could always give you a valpurium sword and shield, but subsequent times, he could give you a random valpurium weapon instead (no special weapons like staffs of wondrous smells or daggers fo venom, only normal weapons). Thus you would get some leeway in using other weapons with Valpurus.


Legifer
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Hm, I have to confess I have probably never become a champion of Legifer, or I don't remember, so I don't know what does he give you. Off the top of my head, highly enchanted (+4 to +6) helmet of piercing perception would be interesting, as it is otherwise overshadowed by helmet of Int. He could also give you Turox, which seems to fit his niche of huge explosions.


Atavus
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That arcanite plate mail is great. Rather than championship gifts, I would actually love to see him giving you something after each successful prayer. It's somewhat discouraging to see he's pleased but nothing happens. What if he gave you a random item with maximum price of favour/2 after each successful prayer? That would be flavourful, sometimes interesting and hopefully not too powerful.


Dulcis
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Lyre of charm is a fitting championship gift, I think.


Seges
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An unusual championship gift for Seges could be training you End. Quite useful, I think, and not seen in other gods, so interesting to try. As a goddess of health and life, I was thinking maybe amulet of life saving would be nice, but that would quickly become overpowered as you could hoard them. Maybe temporary life saved status instead?


Sophos
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Sophos is a god of knowledge, he could maybe grant you knowledge of permanent beneficial status effect, randomly selected from telecontrol, ESP, searching, invisible. Telecontrol and ESP can already be gained permanently, so no OP stuff here, searching is nice but not necessary and invisibility is two-edged sword. I think it could be an interesting gift.


Silva
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Maybe one of the following items could make a nice championship gift: phoenix feather cloak of fire resistance (useful and cool, plus life saving for players who found no fire resist items), green/blue/purple crystal cuirass (there was a thread where 4zb4 was going to make special stone armors, with high AV and high penalties, flavourful gift), weeping blade (a crystal blade!).


Loricatus
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Pretty please, give him adamant thunder hammer as a championship gift! Yes, it's strong, but also very dangerous to use and requires high AStr to actually use well. And as the smith god, he deserves to have a cool weapon gift.


Mellis
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He's already strong as hell. If anything, he should give you a golden banana!


Cleptia
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Dagger of venom, cloak of invisibility and gauntlets of dexterity immediately come to my mind. Maybe randomly selected for each championship gift?


Nefas
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She's already a minion god, so giving a strong mistress as a championship gift (warlady?) would be cool.


Scabies
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She just got a ring of unchanging. Cool.


Infuscor
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Arcanite or octiron staff of wondrous smells. She's wizard god and magical staff is absolutely fitting.


Cruentus
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I would actually like to see him giving you some orc allies. But a good championship gift could be a random two-handed weapon (2H sword or scimitar, halberd, battle-axe) made of high-level material. Cruentus worshipper as a warrior with huge weapon seems rather fitting.


Mortifer
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Here, I would really like to see him NOT giving you multiple Neerc Se-ulbs. It's a unique artifact! As with Valpurus above, let him give you Neerc the first time, then give a highly enchanted scythe (his aligned weapon). Scythes are cool.

Posted by red_kangaroo, Nov 5, 2016 at 7:21 pm
Could you

SPOILER ALERT. Click here to see text.
use a dwarf to shatter some wands of teleport?
Posted by red_kangaroo, Nov 5, 2016 at 8:42 am
Wow, Sherarax has no dialog of her own! I'll have to take a look at that!
Posted by red_kangaroo, Nov 3, 2016 at 11:51 am
I'd say talents should still be random. They cannot be easily startscummed right now, as they become apparent only after a while, and they can be very powerful in the long run.
Posted by red_kangaroo, Nov 2, 2016 at 2:10 am
4zb4 wrote
The housewives, slaves and Petrus wives are, well, trained to just be homemakers and/or slaves so it doesn't make sense for them to hold an enlightening conversation when it's unlikely they received any kind of academic education.

Well, we could make the housewives sci-talk about cooking, laundry, kids (cooking kids ).

I know I'm suggesting this in gender equality thread. Please don't throw me to angry housewives.

4zb4 wrote
You're not playing an all-knowing monster encyclopedia of a character. You were raised by hippos. You are not smart. The only way you learn and become smarter is by reading books about gods and talking about science with people, which isn't really relevant to say, identifying the sex of a given monster or animal.
If you can't immediately tell what a monster is by looking at it and using common sense, then it makes absolute sense for the player to refer to the monster as "it".

I like this explanation!

4zb4 wrote
To make things even more confusing, maned female lions are also a thing in the real world.



4zb4 wrote
Again mutant bunnies are the exception here (since you can't tell at a glance what sex a rabbit is without having in-depth knowledge of them) but that might be a gameplay issue since it lets you know that two bunnies might mate and produce more horrid offspring to kill.

I too think it's mostly for gameplay reasons that bunnies have noted genders. Even though you generally slaughter them all, so it doesn't make that much of a difference.

4zb4 wrote
It would not make sense for the player to say, use the look command and hover over an NPC and see, for example "A Lunethia guard stands here. Xhe does not care about you" because it would make sense that the player, being from a society that uses only "he" or "she" to try to use what they believe is the most appropriate pronoun.

Agreed.

4zb4 wrote
Dialog from NPCs however could be fine, as the player would be able to audibly hear what the person is saying and any confusion produced on the part of the actual real-life player of the game would make perfect sense and be entirely appropriate.

Why not.

4zb4 wrote
However I like the idea of having a randomly assigned player character even better. i.e. no choice of whether your player is male or female.

I think this would be the best, too.

4zb4 wrote
Perhaps the idea of being able to assign pronouns would best be relegated to a menu option, and otherwise defaulted to player sex?

That actually sounds great. Way better than picking your pronoun at each game start.

4zb4 wrote
I think it'd be best just to leave the chest bare, although with a different sprite for male/female so they are distinct.

I like this.

chaostrom wrote
...
Let's not forget that the very premise of the game isn't politically correct.

Yeah, and it should retain it's humor and silly jokes. But I think it's possible to try some changes and not go overboard.