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Posted by red_kangaroo, Aug 11, 2017 at 7:50 am
All status effects not granted by equipment are cleared on death. This normally does not matter, but when you eat enough blink dogs or floating eyes to get their effect permanently and then you die with AoLS, you will be life saved with the effect cleared.

I found out when a zombie of a vampire killed me on TX 8 and suddenly, I was unable to teleport away safely.
Posted by red_kangaroo, Aug 8, 2017 at 1:21 am
chaostrom wrote
almost any game with equipment and stats will have ascension gear

Definitely, and that's why I see no problem with requiring the player to obtain fire resistance in each game - but if there is only one item that gives fire resistance, than that's a problem.

chaostrom wrote
a wider pool of ascension gear

And this is good.

Ivan is not actually that bad in this regard, because fire resistance can be gained from multiple sources (and even than is not strictly necessary, but good luck surviving kamikaze dwarves) and all other gear can be reasonably socm'd and enchanted to end-game quality. Weapons in Ivan are actually very well balanced - you are not required to find an artifact weapon like in NetHack or ADOM, you can use any weapon you like and it can be as powerful as most artifacts, only without added magical benefits. However, some equipment slots could still have more variance - especially something you caould take in place of a belt of levitation, or some good boots comparable to boots of agility. Widening the pool of ascension gear is good, IMHO.
Posted by red_kangaroo, Aug 7, 2017 at 3:49 pm
capristo wrote
Agreed. Even better if you could view the logs through the game (and that way see the graphics of the monsters & equipment, etc.)

That would be nice, but we should also have plain text logs, becase those are easy to post somewhere without the need to, once again, screenshotting your logs.
Posted by red_kangaroo, Aug 7, 2017 at 9:05 am
What about a tin amulet of mental protection that blocks ESP?

I still think it would be a neat effect, especially for sneaking under the noses of mages or mystic frogs, and giving this effect to an item rather than a material would not necessitate special casing like the change to tin as a material would. Plus having it as an effect would allow eg. magic mushroom flesh to rarely cause it.
Posted by red_kangaroo, Aug 7, 2017 at 8:50 am
It might be nice to try and differentiate the enemy rooster for each dungeon a bit, so you'll see different enemies in lower GC and at the end of TX. While I would have nothing against more differentiated end-game enemies and different obstacles to tackle, I don't think the problem with best ascension kit right now is only in end-game enemies.

You need fire resistance by the time mines start appearing in GC or TX, otherwise you're more or less toast. Cloak of fire resistance is actually the least offender, because we also have the ring and an amulet of elemental protection, which can be used for the resistance. I also don't think it's bad to require the player to have the resistance if s/he want's to have a good chance of survival - just give them the options to gain the resistance from more than a single item.

However, boots of agility are great because of the speed boost they give you, speed being the god stat in most roguelikes for the simple reason that being able to react faster makes it easier to deal with any situation and prevents other monsters from double-turning you with possibly dire consequences. I would still like to see some good reason to wear other boots - boots of strength are already occasionally quite useful, especially if you have low LStr and find a good but heavy armor. Boots of kicking need a large buff, IMHO. Some other boots to compete with agility would be nice. Even if agility still was the best boots, some players might pick a different boots when offered the choice (or is they are running with aritifical limbs and don!t need more Agi).

Belt of levitation is simply superior. No questions. Levitation is very, very powerful, and I think it's good you can only get the belt through a side-quest or a wish. However, adding some more belts you might consider when you don't get levitation, or even when you get levitation, would be very nice. I was thinking about a belt of protection (no magical effect, but very much buffed AV, maybe even unbreakable), or belt of giant strength (enchantment increases both AStr and LStr; yes, it's strong, but it could be as rare as artifacts and would be able to compete with levitation).
Posted by red_kangaroo, Aug 7, 2017 at 8:37 am
It would be nice to have a character log be created after you finish a game (by dying or winning). This would be a .txt file with you end-game message (same as in high scores), but also the name of your character (including alignment and possible polymorph form), your attributes, skills, equipment and inventory, plus massacre history (abbreviated, you only get how many of which monster you killed, how many your allies killed and how much died from different reasons, possibly with the cause of death for uniques, but not for everyone). If possible, could also include similar info for the pets that were on the same floor as you when you died/won.

Basically, this would ba a similar info you get when the game is finished, but in a form you can later share and brang about without the need to make many screenshots. Right not, it's not cool you get to look at this info once, but if you don't remeber to screenshot it, it's gone.
Posted by red_kangaroo, Aug 2, 2017 at 3:33 pm
Cape of flying as a quest reward or a wish-only item sounds good, I absolutely agree with you about giving the players more choices. Unfortunately, IVAN suffers the bane of many old roguelikes, having a set of "ascension gear", the best items for their slots - boots of agility, belt of levitation, cloak of fire resistance. (That's not to say I'm never useing other items in those slots, those items are just very, very good even compared to all other equipment available.) It would be nice to mix things up a bit with more items also worthy to be in your end-game equipment. BTW, ommel hair or expensive fabric (also red) sounds great for the cape of flying.

Cape of quickness giving Agi is also an idea I like. We should have more options for cloaks than simply "pick one resistance". Hm, I could try doing a cloak of protection - made of metal, but has no inflexibility penalty, thus giving great AV in exchange for no special powers.

For other multi-slot items, maybe a full plate mail, giving you huge AV, but using up your body, head, gloves and boots slots. Hm, what would happen if one of your hands got chopped off while you were wearing the full plate mail, loosing one of the slots it is equipped in?

And if you want to try out your capes, just put them under cloak base item in item.dat, defining them in define.dat after the current cloaks, and that should be enough.
Posted by red_kangaroo, Aug 2, 2017 at 12:53 am
Just one quick note - I don't think equipment that grants relatively easy to come by (possibility 15 is not that low, IMHO) and more importantly permanent haste or levitation (which are two very powerful effects) would be good. Right now, you can get permanent haste only from Justifier, while belt of levitation is easier to get, but still requires you to finish a side quest or make a wish, which seems OK for an effect that mostly protects you from mines and many other dangers.

I was thinking about adding an amulet of speed which would grant haste, but would be made of bone or plant fiber, thus eventually rotting away, and impossible to SOCM. That way you would get a powerful item, but limited by its life time, while permanent haste seems simply off the scale as far as balance goes.

(The trick with Cleptia and wands of haste is a cool trick and more related to the permanent effects bug / feature than this.)

I do like the idea of great capes / hooded capes / any equipment taking up more than one slot, though. Similarly, we could have knuckledusters that would greatly boost unarmed damage, but would take both your glove and ring slot on one hand.

BTW, you need to also update define.dat and because you added a new base item (cape) and didn't use the pre-eisting cloak base item, you would need to update source as well and compile it (at least AFAIK).
Posted by red_kangaroo, Aug 1, 2017 at 1:46 am
chaostrom wrote
Do teeth even exist in code though?

No, but I like the idea, too.
Posted by red_kangaroo, Jul 24, 2017 at 1:42 pm
As promised, I'm working on more lines for the cultists and other friendlies in TX to say. The following lines will be somehow distributed amongst them. (But if you don't want to spoil the surprise for youself when you talk to them, don't open the spoiler. )

SPOILER ALERT. Click here to see text.
Long, long time ago, there was a War in Heavens. Valpurus rose to usurp the throne of Mortifer, then King of Gods, and eventually triumphed.
After his armies conquered all Heavens, Valpurus murdered Mortifer and banished him into the darkness beyond stars.
To prevent the destruction of the very world they were fighting for, Mortifer placed a powerful geas upon all gods that prevents them from ever entering the world. Thus, even the primordial War in Heavens was fought by the many priests and other servants the gods have acquired and empowered.
The original Order of the Dark Knights was established by Cruentus nearly three millennia ago, to battle the knights templar of Valpurus during the ancient War in Heavens.
Today, the dark knights have splintered into two distinct branches, the Unholy Order of Infuscor and the Dark Knights of Cruentus, plus a handful of fringe cults.
All dark knights are still formally united under the leadership of a grand master dark knight, though how much do masters of each group heed the orders of their grand master depends entirely upon his or her power and authority.
The name of the first grand master dark knight was lost to history, yet his deeds remain. Legends say he was more a daemon than a man. He even won the favour of Mortifer and was given the newly forged Neerc Se-ulb to wield against the swarming armies of Light.
The first grand master dark knight led his armies from victory to victory, but pride was his undoing. Believing that none could defeat him, he challenged Pervetus, the high priest of Valpurus, to a duel. At first, it seemed to quickly be turning into another easy victory... until his mace-arm was severed.
When the first grand master dark knight fell and Neerc Se-ulb was lost for a time, Mortifer vowed to never lend his mace again but to a true champion of Chaos. But Cruentus trusted in the power of his dark knights and the next grand master received the terrible halberd named Mjolak to crush all who would oppose the god of blood.
The second grand master dark knight was a son of the first one. He swore an oath of revenge, to slay the high priest of Valpurus in honor of his father's death. Yet his name was erased from all records to clean the stain of shame he brought upon his family.
The second grand master dark knight ruthlessly crushed all resistance and many an enemy fled even before battle, for his trumpeters used horns of fear to devastating effect. Where the father took nearly a decade to slowly force valpurian troops back, the son brought his army of dark knights before the gates of the Citadel of Valpurus in only a few years.
As his men razed and burned the once-mightly Citadel of Valpurus, the second grand master dark knight assailed Pervetus, the high priest of Valpurus. Now being of venerable age, Pervetus quickly fell to the power of Mjolak. Alas, in a hubris of easy victory the grand master turned his back to the dead high priest and did not see a strange glow of a magical amulet that brought Pervetus back with renewed vigor. The high priest lifted Justifier and with a single mightly blow, cut off both of the grand master's hands. And in a single moment of weakness, the grand master shamed his family for the ages to come, for he didn't face death with dignity, but panicked and ran for his life.
Our lord Xinroch was the greatest and most powerful grand master dark knight to ever live, and the third to bear that title. His two crossed flaming swords are still found on the banner of the grand master dark knights to this day.
Some sources claim Xinroch was no one in his youth, maybe even one of the children kidnapped from forgotten villages to be trained for war. But soon, his talents became apparent. He was clever, quick to learn and utterly ruthless when he could get what he wanted.
In his many skirmishes with the forces of Light, Xinroch destroyed two archangels, Incendo and Lucis, and took their flaming swords. He wielded them with unparalleled skill, earning him the sobriquet of 'Xinroch the Firestorm'.
While his predecessors were beasts on the battlefield and masters of the military arts of tactics and strategy, Xinroch was well-versed in the use of another weapon they rarely considered - diplomacy. He conquered a land - then used the fear to gain ten times more in a fraction of time.
Xinroch was highly successful in all his campaigns, and it was during his life that the Unholy Order of the Dark Knights truly flourished.
Even Ischaldirh, the champion of Infuscor since times immemorial, who always thought of warriors as nothing more than brutes and uncivilized savages, eventually befriended Xinroch and accompanied him on many a campaign. Not even demigods could stand in their way.
Just as Xinroch outlived high priest Pervetus and took all his lands, years caught up with Xinroch at last after a life full of victory. No matter how strong magic sustains the body, mortals were created to die and all that lives will wither eventually. Only that which already died and was raised to undeath or which ascended beyond this world is truly immortal.
During one of the countless battles late in his life, Xinroch lost one of the iconic ruby flaming swords he wielded most of his life. The dwarves of Khaz-zadm forged an arcanite shield for him, but it was clear to everyone his prime years have irreversibly passed.
In his declining years, Xinroch heavily funded research into the newly-invented magic school of necromancy. It was thanks to his sponsorship that this discipline could start to spread, but unfortunately the early necromancers were unable to stave off the dwindling of Xinroch's life.
Xinroch died in a glorious battle. His army crushed the invasion of frost giants while Xinroch himself, by then of venerable age, dueled and slayed their jarl. Yet his years and exhaustion took their toll and Xinroch could not fend off the treacherous dagger his most trusted lieutenant turned against him. Old grand master slain and the battle won, this second-in-command became the new grand master dark knight.
Xinroch's successor feared his former master so much he eventually resigned his title of the grand master dark knight and entered the Tomb, to remain enternally vigilant as a keeper of Xinroch's grave and prevent Xinroch's resurrection and terrible revenge.
When Xinroch brought dark knights and dark mages together in a peculiar alliance, even their two ever-rival gods set aside their differences for a time. What none of their worshippers could expect, though, was the child born from the blood of Cruentus and the dark magic of Infuscor, the first vampire.
This Tomb was erected on the battlefield where Xinroch was slain, to honor and guard his grave against all who would wish to disturb his last sleep or defile his memory. Let his majestic glory never be forgotten!
Some believe it is possible to bring our lord Xinroch back. Whether through high necromancy or some dark miracle, he might be able to lead his faithful again!
It was a great shame to the dark templars when several decades ago, an unknown necromancer managed to slip past their guards and animate the skeleton of Xinroch in a mockery of his once-living might. Whether the spell was cast with belief that it could truly bring Xinroch back, or with utmost disrespect for the dearly departed, the dark templars swore they will never allow another man or woman to enter their lord's resting place.


EDIT:

BTW, those lines are much easier to read in the game's message window. They won't look as ugly as above.