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Posted by red_kangaroo, Jul 20, 2017 at 4:50 pm
fejoa wrote
Hybrid mutant spider frog babies?

Yay!
Posted by red_kangaroo, Jul 20, 2017 at 6:13 am
There should be a special reaction if you bring a tame Lobh-Se to Elpuri's level. Probably a fullscreen message about the two of them first setting an eye on each other and then an instant spark - they fall in love on the first sight, two horrible and horribly lonely monsters. Then the player is presented with a [Y/n] prompt whether he will allow them to remain together. If the player agrees, both Elpuri and Lobh-Se are moved to a neutral team.

This would be a pretty cool and heart-warming story, IMHO. And not really game-breaking or overpowered by making the GC boss neutral, because you a) need to get tame Lobh-Se and bring her all the way to Dark Level and b) won't kill Elpuri, thus not getting his head and preventing you from Freedom ending unless you afterwards fight both Lobh-Se and Elpuri to get the head. However, you could use it to cicrumvent Elpuri and go directly down to Oree, but then you need to fear the lower GC more than Elpuri, really.
Posted by red_kangaroo, Jul 19, 2017 at 4:20 am
fejoa wrote
I wonder if both Pierce and Slash damage types can be attributed to halberds?

They have both flags, so probably yes.
Posted by red_kangaroo, Jul 18, 2017 at 9:28 am
Now that I'm thinking about it, a quick and dirty fix for axes would be to move halberds into Axe skill. They look like huge axes, orcs could all have the same skill and Mjolak would be an axe.
Posted by red_kangaroo, Jul 18, 2017 at 6:13 am
fejoa wrote
Maybe the mannekin should have teeth... Lose all your teeth and bite strength drops to zero!

Not only teeth - heavy damage or crits could destroy your eyes or teeth if they hit head, fingers if they hit arms, toes if they hit legs, nuts (male only) if they hit groin, maybe breasts (female only) if they hit torso. Loosing all eyes would obviously mean blindness, loosing all fingers on one hand would mean no wielded weapon or ring, loosing toes would affect your movement speed, dodging and maybe balance, making you occasionally fall. Nuts and breasts would only affect your wo/manliness.

You're making me think about more subsystems I can't code.
Posted by red_kangaroo, Jul 18, 2017 at 6:07 am
fejoa wrote
Sorry guys, I've been holding off to see whether Serin will approve r_k's latest PR on the git repo. Because it's such a large PR, I'm reluctant to just go ahead and merge it. Serin is a real IVAN scholar and I respect his suggested changes.?

I get that. I hope I fixed everything except for the lines for Sir Lancelyn and the female prisoner, which I don't think need changing. But that's for Serin to decide.

fejoa wrote
What next? Should I just do a release of all the merged stuff, or wait around to release all the new stuff including red's changes?

Well, I would obviously like to see my PR merged, so I'm too biased to cast a vote.
Posted by red_kangaroo, Jul 14, 2017 at 7:20 pm
MrMagolor wrote
Something else I'd like to note is, as mentioned elsewhere in these forums, is that the wiki desperately needs an overhaul.

Yeah, it does. It will take time, though...

MrMagolor wrote
the tutorials on there are more or less irrelevant.

Try this one. Extremely spoilerly, still relevat for the current version and very, very good.
Posted by red_kangaroo, Jul 13, 2017 at 1:00 pm
June is somewhat out of question, so... do we have some release date to aim towards?
Posted by red_kangaroo, Jul 13, 2017 at 2:02 am
Both what chaostrom is saying and what I mentioned in my first bullet point - right now, you are not actually hit that often in combat; most blows just get blocked. When you are hit, you can die in very few attacks. Thus changing the block ratio for weapons might be hard to balance in a way that both makes shields worthwhile but doesn't make using a shield a requirement unless you want to die to everything.

My suggestion for shields decreasing the amount of stamina needed to block attacks is aimed primarily on making heavier shield worth it. I would love to see metal shield and the like be more useful.
Posted by red_kangaroo, Jul 13, 2017 at 1:56 am
Ischaldirh wrote
I've been toying in my head with a "trait" system where you would chose one of a small list (10 max, probably less) of perks on player creation. Perhaps style choice could be part of this?

Perhaps, but I was thinking of them as a kind of "weapon" for unarmed combat. Thus you can earn several and switch between them as situation demands, but you can only be using one at a time. This both makes unarmed exciting as you can try several different combat styles by simply changing your stance, and allows for situational stances that you want to be using only sometimes. Balancing it would of course be a concern, but armed combat still has artifacts and enchantments, which weight heavily in its favour.