Search Results
Searched for posts by red_kangaroo in all forums

Showing results 531 - 540 out of 755 total
Modify your search
Posted by red_kangaroo, Dec 12, 2016 at 3:34 pm
I don't think we need another dungeon similar to UT. We already have UT and "bug underwater tunnel dungeon" gets old quickly. Plus if we want to have visitable locations on more continents (and I hope we will one day) that would require many and many UT-esque dungeons, which would increase the amount of loot and/or tedium of getting from one place to another.

I'd like to see a portal network connecting various continents. You could find and onld portal hub on Attnamese continent, and then you haev to do some short quests for each portal to open. Then, however, you can easily jump between continents.

This a) does not increase the amount of loot generated nor b) does it bring boring travelling through countless underwater dungeons from continent to contient. It does c) allow for quick and easy travel to mroe interesting locations once you clear the initial roadblock (the quest), thus d) giving space for locations on many continents, while allowing for pacing of the game (through the quests), so you can't skip to some high-loot end-game area easily, and without the need for many insignificant side-dungeons.
Posted by red_kangaroo, Dec 11, 2016 at 5:40 am
One more item I would like to take from CLIVAN to vanilla is the werewolf fur cloak.
Posted by red_kangaroo, Dec 10, 2016 at 7:49 am
Some were added!

Amongst others:
* Some wives of Petrus have their own lines.
* The slave you can buy is much more educated and eloquent.
* Haedlac and the priest of Valurus have new lines.
* Sherry can talk!
* Some monsters have new lines, some have new death messages.

I'll hopefully do some more when I have time.

BTW, if you don't want to spoil the surprise, wait for it in the game. Chat with everything.
Posted by red_kangaroo, Dec 10, 2016 at 3:52 am
4zb4 wrote
Also I'd like to take this opportunity to say that refusing to add items to the game because "they're not practical" is dangerous thinking and gets on my nerves, especially for roguelikes. Just because the thing "isn't good" is not a good reason to not have it in the game. Take a look at balsa spears for instance.
It's not about adding things to make it easier/more interesting for the player, it's about what makes the game more interesting, colourful, challenging and fun. None of this munchkin stuff.

I completely, wholeheartly agree! The other way ends up either in a power creep, or in a bland, flavorless game such as DCSS.

4zb4 wrote
Here are the currently existing stone armors - still a bit low for what I was planning for:


Yeah, that's probably too low.
Posted by red_kangaroo, Dec 9, 2016 at 11:38 am
I think that's because the pictures have limestone, one of the weakest stones in game. As far as I understand, these armors should have huge AV and huge weight. Eg. I imagine you could find obsidian armor [30 AV, 30 kg] very early in game, so you can burned yourself and become nearly invulnerable.
Posted by red_kangaroo, Dec 9, 2016 at 8:42 am
How did this project end? It would be cool to have stone armor in the game!
Posted by red_kangaroo, Dec 9, 2016 at 8:39 am
It would be nice if chatting with any humanoid creature, be it peaceful or hostile, during December 24th and 25th had a small chance of resulting in the line "Merry Atavus Day!" instead of the usual message.
Posted by red_kangaroo, Dec 8, 2016 at 11:04 am
fejoa wrote
I'm wary of adding stuff like this, since LIVAN and CLIVAN were so out of balance. Happily we can add dungeon tags in the code right now, so that the dragon cuirass generates only in the dragon tower for example.

I completely agree that it would be powerful, as dragon hide is a good material and unbreaking armor is... well, good. If dragon tower is coming one day, it would definitely make a nice specific piece of gear.
Posted by red_kangaroo, Dec 7, 2016 at 11:36 am
Ischaldirh wrote
I have to voice a little opposition to the idea of a flash-bang. We don't need Attnam to become Nethack, with everything and the kitchen sink.

We have grenades, mines and gunpowder (named gunpowder and not black powder, so apparently some guns are also present), thaumic bombs (aka nukes; not in-game, but in game files), pepsi, cossacks and Ivan coming through interdimensional portal from Russia...

Ischaldirh wrote
But a wand of confusion? That could be neat.

Either that, or a horn of confusion like in CLIVAN.

BTW, should we split this part of the discussion into a new Confusion thread?
Posted by red_kangaroo, Dec 7, 2016 at 2:20 am
It would be awsome if any high-Str attack (be it a punch, kick or weapon strike) could knock you back. Metal golems should probably punch you all over the room, which could also make metal limbs more interesting. Having explosion knock you around would be real fun in the minefield.

We could also differentiate wand of lightning and wand of striking - striking could do less damage, but have huge knock back.

I like the idea of more sources of confusion. If we ever have fully implemented mind worms, their mind blast should also cause confusion.