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Posted by red_kangaroo, Jun 4, 2014 at 5:28 am
Eagle V wrote
That would be pretty awesome, thought I think the current implementation would require you to add a "skeletal something" for each creatures that has bones, unless there's a way to add the 'skeletal' template to something?

Well, there are the skeletons of foo and zombies of foo in CVS and they are not defined in char.pcx, so it must be some form of a template I guess? (Zombie of test2 is the best! )

Eagle V wrote
Also, I think spiders have exoskeletons, which would make the undead version an "exoskeletal spider" maybe?

Well, what about zombies from everything that has fleshy corpse (no imp or golem zombies) and skeletons only from creatures with true skeleton? So you could have spider zombie, but not spider skeleton.

By the way:

Zombies and Skeletons.

Eagle V wrote
You could even have a small chance for a rotting body to spawn a "large maggot" every turn or so.

Rot Grub

And to be slightly more disgusting - when you are leprotic, you could have a very slight chance of spawning a hostile large maggot from yourself.
Posted by red_kangaroo, Jun 3, 2014 at 7:28 am
Would it be possible to name items as well as creatures? Sometimes I really wish I could name the wand of teleport with the number of charges it has.
Posted by red_kangaroo, Jun 1, 2014 at 1:09 pm
Quests in forum Other Coding
Heh, triple posting.

About the quest rewards:

Katehos could give you the large and mysterious saga of the pantheon written by prof. Kaethos, Ph.D. (inspired by CLIVAN, of course). The book is unique in the same way as belt of levitation - you can get it from the quest or wish for it, but it cannot randomly generate. The book can be read only once, revealing the rituals of all gods to you and heavily training your Int and Wis. As you will be rather far into the game by the time you trigger Revolution (and before you cannot complete the Kaethos quest), knowing all god rituals is not overpowered in my eyes. The stat training is and added bonus.

When you finish the Silva altar quest, the priestess could give you the horn of plenty - again, a wishable but non-generating item. Each time you apply it, it will create one piece of random fruit (banana, pineapple, kiwi or carrot, never holy banana). Given the time it takes to recharge, it cannot sate your hunger on its own, but it can save you while starving and serves as a way how to eat fruit without the fear of it spoiling.

And once more about the Mistress quest - I just found out that Petrus' wives in vanilla do not wear chastity belts. And that's sad. I'd be for porting chastity belts with one improvement - in CLIVAN, they cannot be locked even though they do have a lock on themselves. So what about making the chastity belts lockable - you can equip or unequip it only while unlocked, locked chastity belts will stay on your groin until unlocked or broken. All Petrus' wives are generated with locked chastity belts with octagonal lock and you have to get an octagonal key to bump uglies with them.
Posted by red_kangaroo, Jun 1, 2014 at 5:09 am
By the way, the shields need some balancing - they are simply useless for the player as of now, so they serve only the enemies who are generated with them.

I'd be for simply introducing shield bashes so that shields would become something like an unusual weapon class. This way, you could use them as any other weapon and bashing your opponents with two shield equipped sound cool to me.

For some variety, the Shields skill could roof the following:

  • Buckler - small, light, accurate but low damage
  • Shield - the normal kind
  • Spiked shield - smae as shield but higher damage

And for specials and artifacts:

  • Shield of Bashing - normal shield, but all bashes have a chance of knockback similar to kicking knockback
  • Blessed shield of the Phoenix is interesting enough in my eyes to be an artifact even in the vanilla - the only way to survive beheading, but it's rather easy to lose the limb before you are beheaded

And once again, what about transforming weeping blades into weeping axes so that Axes skill has a special weapon type?
Posted by red_kangaroo, May 31, 2014 at 4:03 pm
Another bug: The game refers in plural to the large and mysterious saga of the pantheonS rather than sagaS of the pantheon.
Posted by red_kangaroo, May 31, 2014 at 3:24 pm
By the way, I like the green valpurium. Its color is completely different from all other materials and you can easily tell apart valpurium items. It is more special than golden valpurium as well, as there are several other golden materials (gold, phoenix feather, ...) and it feels right for a unique divine material (and the top material) to be unique even in color and thus be easily recognized.

And it reminds me of kryptonite, what adds more points.

However, I have a bit of problem with GOLDEN eagle feather being BLUE. That's simply not right.

Warheck wrote
It seems like warlocks need to have only mirrored wands in their inventory. That way the player can't accumulate them.

That sounds reasonable to me.
Posted by red_kangaroo, May 30, 2014 at 12:56 pm
The AI improvements would be great, but really, grenadier dwarves do not throw any grenades in my experience. They mostly blow themselves up and set off their grenades this way, trapping you in a cloud of mustard gas.

Eptyron rocks! And I also like the material softening spell of kobold alchemists, even though in definitely is aggravating as hell. Porting it with some of the JoKe's nerfs would be nice, especially all the named weapons should be soft resistant.

If fruit bats are added, please add that special room with number of magpies and fruit bats also.

Goblin warlocks are awsome, they generate in large numbers when your are strong enough and I was able to slay them without giving them any chance of useing their wands, yielding me literally HUGE number of teleport wands.

I personally like bare-hands doctors. They explain the eunuch so well. And the first time I've tamed one, of course I asked him to remove my head, just to see what will happen.

By the way, I've read somewhere there about sleeping gas grenades; what about them?
Posted by red_kangaroo, May 29, 2014 at 3:16 am
Maybe permanently gaining TeleControl and ESP?

I mean, TeleC is hugely useful and what's more, you really only need a single blink dog and he will summon more as you fight him, so you are nearly guaranteed to have at least three corpses after the fight. Floating eyes are not so much of a problem, but you can still SOCM a chest into floating eye flesh, cannot you?

I have to say I like that you can get those intrinsics permanently after right conditions, but it seems a bit too easy now.
Posted by red_kangaroo, May 27, 2014 at 11:43 am
What if boots of kicking in addition to empowering your kick also made kicking one of your main attack? So that you would punch twice and kick with a move-attack?

That would make them very useful, as every attack counts, and also differ them nicely from the boots of strength. 'Cause even if you change the formulae, both boots will still make your kicks stronger - and without some additional boost (And I don't mean boost to kicking damage. How often do you attack by kicking?), boots of strength are simply better because of the carrying capacity.
Posted by red_kangaroo, May 26, 2014 at 3:27 am
Sorry if it was mentioned before, but I think the ring of thieves quest is bugged - Raven tells you he gives you Gleipnir for your success, but you only get spider silk whip of thievery, no name or anything and about two points less damage than Gleipnir.