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Posted by fejoa, Oct 8, 2016 at 4:33 am
This is such an intense thread, I'm almost lost already.

Serin-Delaunay wrote
Speaking of being bitten by canines... Rabies for president in 0508?

Could do. Would affect Cha for one thing...
Posted by fejoa, Oct 8, 2016 at 12:15 am
Okay so I don't think I contributed much, but here is what happened:

SPOILER ALERT. Click here to see text.

Started out on level six

Found a broken mithril helmet +1
Found an altar to Mellis
Found an arcanite helmet
Offered a sapphire stone to Mellis and found they were very angry
Dropped the iron helmet +1
Had a little explore of the dark corners of level 6
Remove the mines from the chest of stuff to be able to carry it to next level

Turn 8740 -> went down to level 7!

Found another altar to Mellis, this time on this level
Found and consumed ommel tears in Mellis' altar room
Found a wand of invisibility
Found and used a scroll of repair to fix the broken mithril helmet, equipped
Offered a cheap copy of the left nut to Mellis, still angry. I suppose we will need his books
Found an altar to Silva

Chest is by the stairs-up



Good luck Ighalli!
Attached files
save5.tar.gz (1.78 MB)
Posted by fejoa, Oct 5, 2016 at 12:13 am
Serin-Delaunay wrote
The forum page links to topic number -2.
The actual topic is number 1444. Hooray for binary search!

You get the "forum hacker" badge
Posted by fejoa, Oct 4, 2016 at 11:13 pm
Plus the old thread says there are four pages when there are actually three, and going to the fourth page via the main page takes you to a widowed page.
Posted by fejoa, Oct 4, 2016 at 8:00 pm
They should also protect from sound damage type.
Posted by fejoa, Oct 4, 2016 at 4:44 am
So you guys got down to level six? I'd play but I'd hate to make a mistake. I'd be interested to know what happens when you get to level 40.

Do you think there would be scope for a weakest link dungeon to be made available at the next release? The dungeon could be made to not generate bone files for example, and each release could tweak the rules each time, change the dungeon materials, numbers of items, types of monsters, that sort of thing. Maybe change settings on a half yearly basis?
Posted by fejoa, Oct 4, 2016 at 4:32 am
Yep, mods please zombie limb transplant the ultra-ending portion of this thread to a new thread?
Thoroughly interesting discussion by the way.
Posted by fejoa, Oct 2, 2016 at 4:40 am
JoKe wrote
Oh. I found the ending outside WM just adding the veil to inventory via script. It really isn't a victory at all.

How about just trigger the ending by having the player hand the veil to the necrodude? If the player should be kept from using it on the post-portal levels, the portal could be kept inactive unless the player applies the veil on it and activates it. This would consume the veil.

Yep, this is the one. The "victory" gives your death score a 2x boost, and changes the death message. I admit it is quite low-key. I sort of thought it was lame that a freedom victory would say "and continued to further adventures" when the game just ended right there. Maybe it gives a small incentive to return the veil. The player also can opt out of returning the veil and go ahead directly with the game, to avoid the fetch-quest.

There are other ways to traverse to the final level of Xinroch's tomb. Has anyone figured out how?

Has anyone got any ideas for ultra-endings?
Posted by fejoa, Sep 28, 2016 at 8:44 pm
The hint is: It's not a victory.
Posted by fejoa, Sep 28, 2016 at 5:21 am
If you need a hint, just say so. You'll find it eventually, but it's quite subtle.

I am looking for ways to make the victory more awesome, so if you have any suggestions about things that could be done differently, then they would be more than welcome.