Pent wrote
The problem I have with this is that it's basically a less reliable AoLS, which is kind of dull. I once tried to make a "belt of zombification" that would resurrect you as a zombie upon death (therefore giving you a chance of surviving beheadings), but I couldn't figure out how to get the player to change into a zombie, other than polymorphing them for a very long time.
What about polymorphing for a negative amount of time? Like -1 turns, causing the counter to diverge?
I like chao's most recent idea. So basically the AoRD is mirrored and can disappear at any moment, encouraging risk-taking behavior