Thanks JoKe and Serin for playing through and giving feedback. It's really valuable, especially when you break the game
The dark knight victory was x4 believe it or not. I don't think this dungeon generates nearly as many monsters than a playthrough of GC though.
The only other 'victory' is x2; see if you can discover it.
I promise to get rid of that idiotic neutral necromancer in the necro-chamber. Shop is crap. Might change it to Zombie vault containing stored food. Additional change to make items and chars have dungeon tags, and make food scarce, so that raiding this Zombie room is essential. I have a couple of ideas now for danger spikes, namely:
- Pimp the necro-chamber to have a monster summoning portal.
- Vampire bat room, with vampire and vampire bats, a la wolf room?
Serin, you'll never guess what... I forgot to set the CanBeGenerated flag for resurrected Xinroch to false!! It's a bug :\ But with hindsight one only really good players can exploit XD. Now that I think about it, he might come up in GC...
I've taken all your (JoKe and Serin) other suggestions on board and will make those changes accordingly. I'm afraid I don't know what to do about the fountains right at this minute. They have lots of uses, so I don't want to do anything break them.
Necrodude isn't really looking for the sword, but I agree the message is weird. His dialogue needs to be rewritten, he's basically speaking ad lib right now. Talk to the master guard in XT1 and he might give some hints.
I initially wanted about ten underground levels, but ended up with more design elements than I planned for, so added another level. I'm thinking I will shorten the dungeon by one level, as originally intended.