JoKe wrote
Oh. I found the ending outside WM just adding the veil to inventory via script. It really isn't a victory at all.
How about just trigger the ending by having the player hand the veil to the necrodude? If the player should be kept from using it on the post-portal levels, the portal could be kept inactive unless the player applies the veil on it and activates it. This would consume the veil.
Yep, this is the one. The "victory" gives your death score a 2x boost, and changes the death message. I admit it is quite low-key. I sort of thought it was lame that a freedom victory would say "and continued to further adventures" when the game just ended right there. Maybe it gives a small incentive to return the veil. The player also can opt out of returning the veil and go ahead directly with the game, to avoid the fetch-quest.
There are other ways to traverse to the final level of Xinroch's tomb. Has anyone figured out how?
Has anyone got any ideas for ultra-endings?